[LuaC Program] TrafficNeXt 3

cheapie
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[LuaC Program] TrafficNeXt 3

by cheapie » Mon Apr 25, 2016 20:42

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Some TrafficNeXt 3-controlled intersections on VanessaE's Creative Server

Image
Changing a setting in the menu

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Viewing some diagnostic information

This is not quite a mod, but rather a program to be used with the Luacontrollers from Mesecons for controlling traffic lights. This is the same program that controls over 30 traffic lights on VanessaE's Creative Server, including all 27 of the ones owned by MineDOT.

It has the following features (pulled from the product page I made for it):
  • Powerful yet easy-to-use menu-driven configuration
  • 100% digilines-based wiring
  • API for use by 3rd-party accessories (I need to get around to documenting that one of these days)
  • Passcode protection for settings
  • Fully customizable timings
  • Excellent "confusion" resistance
  • Real-time local and/or remote monitoring of all signal indications
  • Support for 1 to 4-way protected, permissive, or protected/permissive left turn
  • Support for crosswalks on all approaches
  • Single-bus design for ease of installation

Downloads: Program Manual

License: Here

Dependencies: mesecons, digilines, digistuff, streets (either the original or (recommended) my fork)
 

cheapie
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Re: [LuaC Program] TrafficNeXt 3

by cheapie » Tue May 10, 2016 02:40

I just released a new version (3.2) of this today. It's designed for use with the latest update to my fork of streets, which puts the yellow light under software control.

The links in the first post have been updated.
 

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TheReaperKing
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Re: [LuaC Program] TrafficNeXt 3

by TheReaperKing » Wed May 11, 2016 00:10

Super cool stuff! I noticed you have a racecar mod you are working on, is it available for download? The kiddos at my school would go nuts having races! Take care.
-Mike
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

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Re: [LuaC Program] TrafficNeXt 3

by cheapie » Wed May 11, 2016 02:55

I assume you mean this one?
 

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TheReaperKing
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Re: [LuaC Program] TrafficNeXt 3

by TheReaperKing » Wed May 11, 2016 05:31

This is the one I was referring to :)
https://cheapiesystems.com/?page_id=62
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 

cheapie
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Re: [LuaC Program] TrafficNeXt 3

by cheapie » Wed May 11, 2016 06:20

TheReaperKing wrote:This is the one I was referring to :)
https://cheapiesystems.com/?page_id=62

Oh, that. That's not a race car mod, but rather it's referring to the software running behind the scenes on the Luacontrollers. It's... sort of a buggy and unstable mess.
 

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Re: [LuaC Program] TrafficNeXt 3

by cheapie » Sat May 14, 2016 05:46

Yet another new version out (3.3), which adds support for "be prepared to stop when flashing" beacons as well as pedestrian scramble crossings. See the manual for details.

It also fixes a few minor bugs, and more closely follows MUTCD specifications regarding transitioning from flashing to steady mode (when exiting the menu).

The download links have been updated.
 

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Re: [LuaC Program] TrafficNeXt 3

by TheReaperKing » Sat May 14, 2016 06:11

This sounds like it will be pretty awesome with the Cityscape Mod! Thanks for your hard work, the kiddos are going to flip when I get the traffic lights working.
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com

Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com

Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
 


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