Performance impact of objects with loop sounds

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burli
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Performance impact of objects with loop sounds

by burli » Fri May 06, 2016 09:15

I want to place objects with connected loop sounds to the map. How does that perform? Over time there could be a few hundred or maybe thousands of objects on the map
 

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xeranas
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Re: Performance impact of objects with loop sounds

by xeranas » Tue May 17, 2016 15:20

Probably you can check how fire mod is implemented as it uses sound and may be many nodes when forest is set on fire.
 

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Re: Performance impact of objects with loop sounds

by azekill_DIABLO » Tue May 17, 2016 16:24

this is wat is said you burli ;)
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