Problematic if statement?
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- Code: Select all
if minetest.setting_get("hud_hotbar") then
minetest.log("action", "[hud] Player's hotbars will be set to "..minetest.setting_get("hud_hotbar"))
else
minetest.setting_set("hud_hotbar", "default")
minetest.log("action", "[hud] hud_hotbar setting created, player's hotbars will be set to "..minetest.setting_set("hud_hotbar", "default"))
end
Full code in init.lua:
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hud = {}
local modpath = minetest.get_modpath("hud")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/builtin.lua")
dofile(modpath .. "/legacy.lua")
-- hotbar settings
-- check if hotbar setting exists, else create it
if minetest.setting_get("hud_hotbar") then
minetest.log("action", "[hud] Player's hotbars will be set to "..minetest.setting_get("hud_hotbar"))
else
minetest.setting_set("hud_hotbar", "default")
minetest.log("action", "[hud] hud_hotbar setting created, player's hotbars will be set to "..minetest.setting_set("hud_hotbar", "default"))
end
--variables
hud.hotbar_type = minetest.setting_get("hud_hotbar")
hud.item_wheel = minetest.setting_getbool("hud_item_wheel")
-- check hotbar setting
minetest.register_on_joinplayer(function(player)
if hud.hotbar_type == "default" then
-- [default] 9 item hotbar (default)
minetest.after(0.5, function()
minetest.after(0, player.hud_set_hotbar_itemcount, player, 9) -- set hotbar size
player:hud_set_hotbar_image("hud_hotbar_default.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected_default.png")
end)
elseif hud.hotbar_type == "hud" then
-- [hud] original hotbar for hud by BlockMen
minetest.after(0.5, function()
minetest.after(0, player.hud_set_hotbar_itemcount, player, 8) -- set hotbar size
player:hud_set_hotbar_image("hud_hotbar_hud.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected_hud.png")
end)
elseif hud.hotbar_type == "itemwheel" or minetest.setting_getbool("hud_item_wheel") == true then
-- [itemwheel] itemwheel hotbar by BlockMen
minetest.setting_set("hud_hotbar", "itemwheel")
dofile(modpath .. "/itemwheel.lua")
elseif hud.hotbar_type == "minetest" then
-- [minetest] default minetest hotbar
minetest.after(0.5, function()
minetest.after(0, player.hud_set_hotbar_itemcount, player, 8) -- set hotbar size
player:hud_set_hotbar_image("hud_hotbar_minetest.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected_minetest.png")
end)
else
-- [default] 9 item hotbar (default)
minetest.after(0.5, function()
minetest.setting_set("hud_hotbar", "default")
minetest.after(0, player.hud_set_hotbar_itemcount, player, 9) -- set hotbar size
player:hud_set_hotbar_image("hud_hotbar_default.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected_default.png")
end)
end
end)
Thanks, help would be really appreciated. The full code is available through my fork on Github. The specific code above isn't there though, as well as modifications to api.lua, as I don't want to commit my changes till they are functional.