Byakuren wrote:I don't think it would be currently possible. There's no way to "disable the textures" of nodes that would result in something like noclip groundvision.
red-001 wrote:It works because the whole map is a single object as far as the rendering engine is concerned and there are only textures on the outside of the object. When you are inside the object there is nothing to render on the side that you're looking and the engine doesn't render things that should be obscured to save processing time.
Naj wrote:Have a look at that : viewtopic.php?f=9&t=10177
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Hybrid Dog wrote:If your head (playerpos.y += 1.625) sticks in a drawtype "normal" node without noclip, the screen is set to black.
Mods can offset the camera position, so maybe if your head does not stick in such a node but the camera position is changed to e.g. the node below your feet, the screen is not set to black and you get the all-seeing behaviour.
https://github.com/minetest/minetest/bl ... .txt#L2864
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
Users browsing this forum: No registered users and 6 guests