taikedz wrote:If your question is about having multiple texture packs, and picking and choosing from each, you can only have one texture pack active in any one world. You would have to make your own pack with your chosen textures.
If your question is about giving a block (say for example default:dirt) two different textures, you would need to define a different dirt I'd think. default:dirt, mydirt:dirt1, mydirt:dirt2 etc for as many textures as you seek, and then get into mapgen coding to have those taken. It's getting mighty complex for what you want to achieve.
If I've misunderstood what you meant can you elaborate further on what you are trying to achieve, when the etxtures be used, how you would use the objects to get the relevant textures, etc.
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