Nyarg wrote:Is here something like on_collide for entities ?
No
Nyarg wrote:Is here something like on_collide for entities ?
Byakuren wrote:Nyarg wrote:Is here something like on_collide for entities ?
No
nomohakon wrote:How to make schematic and how to use singlenode mapgen? Im trying to make underground version of skyblock game, and i need to know if its even posible (full map of stone, some ores, some generated structures, player spawning, etc.).
stu wrote:...crudely implement collision detection.
Entities with nodes and other entities.stu wrote: Is it nodes, other entities or just the fact that you collided at all?
D00Med wrote:local name = minetest.env:add_entity(pos, "entity_name")
local object = minetest.add_entity(pos, "entity_name")
They need to be evenly spaced out on a graph of heat agaiinst humidity for roughly equal size biomes, but even then because of the nature of perlin noise biomes will vary in size and sometimes be rare or huge.
mg_biome_np_heat = 50, 50, (n, n, n), 5349, 3, 0.5, 2.0
mg_biome_np_humidity = 50, 50, (n, n, n), 842, 3, 0.5, 2.0
DS-minetest wrote:is there a way to give two or more different textures to an entities with mesh at once, some sides the one texture, some the other one?
sofar wrote:DS-minetest wrote:is there a way to give two or more different textures to an entities with mesh at once, some sides the one texture, some the other one?
yes, as long as the model has the proper 2 materials defined. Use `textures = { texture1, texture2},` (off the top of my head)
D00Med wrote:paramtype2 should stay as "plantlike", and I think place_param2 = 1 will result in a normal plantlike node anyway(maybe not), try it with 3 or 4 to test.
Napiophelios wrote:it just didn't seem to work with minetest.add_node
works fine with minetest.place_node
minetest.add_node(pos, {name = "plant:name", param2 = 1})
D00Med wrote:Is there a way to check if the view is 3rd or 1st person?
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