chase programer wrote:[image]
i want a mod with this
Issued command: /stats
Server: total (collected )cobble-1334; mese-32; dirt-554;
Server: total (placed) cobble-213; mese-3; dirt-20;
Server: total (crafted) wood planks-65; furnances-0;
Server: Player stats: total steps-984; deaths-5; eaten apples-2;
Issued command: /stats RandomPlayer
Server: total (collected )cobble-2; mese-52; dirt-54;
Server: total (placed) cobble-213; mese-3; dirt-40;
Server: total (crafted) wood planks-55; furnances-7;
Server: Player stats: total steps-988; deaths-7; eaten apples-1;
Issued command: /top_stats
Server: Most (collected) cobble-6677 (player1); dirt-56544(player2)
Server: Most (placed) cobble-2113 (player2); mese-44(player4);
Server: Most (crafted) wood planks-55 (player2); furnances-7(player3);
Server: Most: steps-9884(player1); deaths-70(player5); eaten apples-9001(player2)
Sokomine wrote:I'd like such a statistic mod as well. Collected and placed nodes can be counted through the same function that is used for node protection. Crafting might be a bit difficult. At least I know of no suitable function there. Same applies to apples eaten. And what is steps supposed to be?
minetest.register_on_dieplayer(func(ObjectRef))
^ Called when a player dies
Menche wrote:What about a PvP game mode that uses a death counter to calculate scores, teleports players to a separate observation area after they have respawned a set number of times, and prints and resets scores and begins spawning players back in the main area when all players have been removed from the game?
jojoa1997 wrote:Menche wrote:What about a PvP game mode that uses a death counter to calculate scores, teleports players to a separate observation area after they have respawned a set number of times, and prints and resets scores and begins spawning players back in the main area when all players have been removed from the game?
I agree that this should be added but for points it is counted by how many a person killed. Also the points should not be reset so that there could be rankings of who is best. With the respawning to an observation area make the respawn to spawn but get rid of their interact and give them fly, shout, fast. They could be invisible and maybe have their own channel as to not interfere with the people still playing.
Menche wrote:Whenever a player dies, his score should be decremented and his killer's score incremented. And by "reset score" I meant start a new game, the scores could be saved elsewhere for highscores.
Sokomine wrote:Penalities for dying are something for PvP servers. The mod request was for statistics. Dying certainly ought to affect any points gained (after all survival failed), so it is more suitable for a mod that gives points.
Menche wrote:Sokomine wrote:Penalities for dying are something for PvP servers. The mod request was for statistics. Dying certainly ought to affect any points gained (after all survival failed), so it is more suitable for a mod that gives points.
I understand, the death counter just gave me the idea. I wasn't trying to draw attention away from the stats request, was just posting another idea.
kaeza wrote:There's no way to count "Kills" by a player since there's no way in the current API to ascertain who/what killed a player.
You can still decrement points with an on_dieplayer callback.
Inocudom wrote:I am suggesting the creation of a version of fire that either spreads and hurts players but doesn't destroy nodes, a version that behaves like normal fire but spreads much more slowly, or a version that doesn't destroy nodes but causes them to be charred and messy looking (which can then be cleaned up, replaced, or used in unique crafting recipes.)
jojoa1997 wrote:could someone make a mod that adds mud and dry mud. i want to build a quick shelter but dirt just doesnt seem sensible so i thought why not mud. Then i remembered this game doesnt have mud. the one thing that it must have is a easy recipe that you can make from the begining
Josh wrote:Would it be possible to have air raids? We could have TNT falling from the sky and detonating when they hit the ground. Followed by an Air raid siren. Is this possible? (It would be good for a WW2 adventure map, or an action map.)
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