markveidemanis wrote:Some digiline addons:
Light Block: right click and theres 3 formspecs: channel to listen on, message to turn on, message to turn off.
Also a personal request: make digiline global, so no wires or wireless mod needed. May be cheaty, but its a request. So you can just place a tv and it will work.
Find a way to make the commandblock and luacontroller communicate, i know that theres a //lua command to execute lua code, i just dont know lua:).
Sound block: channel : pulse msg
Technic constructor: channel: message to extend, message to contract: or 1 message to change.
MAP REQUEST or SHOWCASE: basically you send a message to request a message from a server in the minetest world ans it replies the message in its memory on the requested channel.
So digiline_send("REQ", "GET")
Would do:
digiline_send("BBC", msg) from the server
NOTE: server == central remote luacontroller
if event.msg == "on" then port.a = true
elseif event.msg == "off" then port.a = false end
if event.type == "program" then
mem = {abc=123, def=456}
elseif event.channel == "req" then
digiline_send("val", mem[event.msg])
end
markveidemanis wrote:[h]Enormous/Adjustable screens[/h]
Like in digiline but literally one block per character or larger.
Aim
The aim of this is to make traffic displays and bigger screens for stadiums. This should ideally be compatible with digiline.
Additional
The screens can, however auto-adjust in some way. I know changing the text size is not possible without registering excessive entities but i think someone could make text go onto an adjascent screen and i know that it is possible to make connected textures screens.
digiline_send("lcd", "## ##\n## ##\n######\n## ##\n## ##")
if event.type == "program" then
mem = {abc=123, def=456}
elseif event.channel == "req" then
digiline_send("val", mem[event.msg])
end
Temperest wrote:Try the teleporter tubes in the Pipeworks mod, oxenfreedan. I think you'll also like the many, many other features it offers, as well as the Mesecons integration.
Topic is here: http://forum.minetest.net/viewtopic.php?id=2155
markveidemanis wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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if event.type == "program" then
mem = {abc=123, def=456}
elseif event.channel == "req" then
digiline_send("val", mem[event.msg])
end
Could you explain how to set this up and what the channel names represent?
digiline_send("req", "abc")
if event.type == "on" then --pin turned on
digiline_send("req", "def")
elseif event.channel == "val" then --retrieved result from memory server
print("The value of the key def is " .. event.msg)
end
kobayashi wrote:Volcano mod , under mod ,enchantment mod,potion mod
Shizumov wrote:Hello,
Y have two requests/ideas to submit!
2nd: A lava detector and alternatively iron/someores detector! To make a nice proper mine pit at the place of a complex of underground galery!
That all thanks at all!
Topywo wrote:Shizumov wrote:Hello,
Y have two requests/ideas to submit!
2nd: A lava detector and alternatively iron/someores detector! To make a nice proper mine pit at the place of a complex of underground galery!
That all thanks at all!
There's a mineral detector mod (that I couldn't find using search...)
http://forum.minetest.net/viewtopic.php?id=615
Post 33 and 34 have two versions (no lava)
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