jojoa1997 wrote:jojoa1997 wrote:could someone make a mod that adds mud and dry mud. i want to build a quick shelter but dirt just doesnt seem sensible so i thought why not mud. Then i remembered this game doesnt have mud. the one thing that it must have is a easy recipe that you can make from the begining
has anyone taken up this project. also mud would be like a liquid that you either have to cook ar place on dry land to get dry mud.
thanksTraxie21 wrote:jojoa1997 wrote:jojoa1997 wrote:could someone make a mod that adds mud and dry mud. i want to build a quick shelter but dirt just doesnt seem sensible so i thought why not mud. Then i remembered this game doesnt have mud. the one thing that it must have is a easy recipe that you can make from the begining
has anyone taken up this project. also mud would be like a liquid that you either have to cook ar place on dry land to get dry mud.
I was working on this, got a TON of progress done on it..... AND
My SD card corrupted itself, lost a ton of work files, and all my in-progress mod files.
SUPER PISSED.
I'll get around to finishing this soon.
what types of mud are there. and can they dry into blocks.Traxie21 wrote:Be warned, this version of mud is highly erosive, and if left alone, can dig a massive cave system, littering it with dirt.
Fortunately, this erosive mud can only be achived by letting flowing sandmud (found at the edges of bodies of water) contact dirt.
could you make it dry into like a hardened mud cause my idea was to get mud and then dry it to make a harder dirt.Traxie21 wrote:Sandmud: WIP, dosnt do much ATM.
Mud: HIGHLY EROSIVE: dries into dirt. is capable of adding more source blocks to itself, and will spread as far as it possibly can. If controlled, can dig out areas for you, without you having to do it yourself.
awsome +10Traxie21 wrote:I could. I only use dirt ATM because the mud is just a darker texture of the dirt.
The main thing I aim to do with this is to make it a controlled mining/large-area-terraforming tool, with disasterous consquences if used improperly. >:D
Uploading a demo vid ATM
name=Mod name
description=Some mod
min_minetest_version=0.4.1234
max_minetest_version=0.4.4634
depends=default,flowers,othermod
src=http://link_to_mod_folder
Traxie21 wrote:Sandmud: WIP, dosnt do much ATM.
Mud: HIGHLY EROSIVE: dries into dirt. is capable of adding more source blocks to itself, and will spread as far as it possibly can. If controlled, can dig out areas for you, without you having to do it yourself.
AspireMint wrote:my idea - mod that download (only yours) buildings (from multiplayer) to pc, so you can save your work, and use it in singleplayer :)
AspireMint wrote:- "How do you select which area you want to be saved?"
by walking :) , so everythink what you see (and its yours = you are owner of land) will be automatically saved to your pc.
start/stop recording: with command?
neko259 wrote:Mod request: mod package manager.
You have a file named repos.list which contains mod repository links list. Mod repositories can be rsync, git, mercurial etc. A repository is a folder with some files named: modname.mod
Example modname.mod:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
name=Mod name
description=Some mod
min_minetest_version=0.4.1234
max_minetest_version=0.4.4634
depends=default,flowers,othermod
src=http://link_to_mod_folder
And you have some modmanager.sh script with search, info, install, remove commands. I would implement that by myself but I don't have enough time for this.
I think you already understood I stole the idea from portage, but simplified it a bit :)
sfan5 wrote:neko259 wrote:Mod request: mod package manager.
You have a file named repos.list which contains mod repository links list. Mod repositories can be rsync, git, mercurial etc. A repository is a folder with some files named: modname.mod
Example modname.mod:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
name=Mod name
description=Some mod
min_minetest_version=0.4.1234
max_minetest_version=0.4.4634
depends=default,flowers,othermod
src=http://link_to_mod_folder
And you have some modmanager.sh script with search, info, install, remove commands. I would implement that by myself but I don't have enough time for this.
I think you already understood I stole the idea from portage, but simplified it a bit :)
The min_... and max_minetest_version can't be done, but i made one.
http://forum.minetest.net/viewtopic.php?id=618
Sokomine wrote:AspireMint wrote:- "How do you select which area you want to be saved?"
by walking :) , so everythink what you see (and its yours = you are owner of land) will be automatically saved to your pc.
start/stop recording: with command?
Saving everything might be possible. Local commands don't work with the current LUA interface. And your client has no idea which land you own :-) It's something that needs to be done at the c++ level.
Some people seem to have modified their clients so that they can more or less fly without the fly priv.
cactuz_pl wrote:Idea: Instant house, wall, monument or something else.
First 10 seconds: http://www.youtube.com/watch?v=IHU8MhlrwoM
I think it can "grow"/"appear" like trees.
markveidemanis wrote:[REQUEST] make a chatcommand reset the global map to a predefined map, maybe addon for worldedit.
make sure it resets the WHOLE map, not just the loaded chunks. could be done with python to replace a file, but this needs to be done in-game.
When any process wants to write, it must lock the entire database file for the duration of its update. But that normally only takes a few milliseconds. Other processes just wait on the writer to finish then continue about their business. Other embedded SQL database engines typically only allow a single process to connect to the database at once.
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