oxenfreedan wrote:Yea but still they cant transport stuff from chest to chest!!!!!
Yes, it can.
You must use a "Filter" to extract the items from a container (chest) and put them in the tube network.
oxenfreedan wrote:Yea but still they cant transport stuff from chest to chest!!!!!
Tedypig wrote:This = YES http://www.youtube.com/watch?v=LfUYpKygeEU
Zedm0n wrote:Is it possible to make a moon phase mod in lua, or would it have to be c++?
Zedm0n
Mito551 wrote:how about porting this thing? it's way beyond my power, but if somebody...
http://www.youtube.com/watch?v=-jbCAe2cAA0
the jail mod warps the person every 30 seconds. the speech bubble looks stupid unless it is squary. i dont think admins should have that power. and finally you can edit stationary npc.markveidemanis wrote:A mod that allows Admins to edit the inventory of other people with a GUI.
A mod that shows a speech bubble containing a message above the head of a player that said the message. Person says message, bubble pops up.
An edited stationary_npc mod that only has 1 skin and 1 lua file and is lighter overall.
A mod that allows a function to disable a command for a specified player like disabling the /spawn command in the jail mod.
markveidemanis wrote:A mod that allows Admins to edit the inventory of other people with a GUI.
A mod that shows a speech bubble containing a message above the head of a player that said the message. Person says message, bubble pops up.
An edited stationary_npc mod that only has 1 skin and 1 lua file and is lighter overall.
A mod that allows a function to disable a command for a specified player like disabling the /spawn command in the jail mod.
And Last One a mod that allows Mics be use, to talk.
function water.update_sounds_around(pos)
local p0, p1 = water.get_area_p0p1(pos)
local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2}
local flames_p = minetest.env:find_nodes_in_area(p0, p1, {"group:water"})
--print("number of flames at "..minetest.pos_to_string(p0).."/"
-- ..minetest.pos_to_string(p1)..": "..#flames_p)
local should_have_sound = (#flames_p > 0)
local wanted_sound = nil
if #flames_p >= 9 then
wanted_sound = {name="water_flow_loop1", gain=1.5}
elseif #flames_p > 0 then
wanted_sound = {name="water_flow_loop1", gain=1.5}
end
local p0_hash = minetest.hash_node_position(p0)
local sound = water.sounds[p0_hash]
if not sound then
if should_have_sound then
water.sounds[p0_hash] = {
handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
name = wanted_sound.name,
}
end
else
if not wanted_sound then
minetest.sound_stop(sound.handle)
water.sounds[p0_hash] = nil
elseif sound.name ~= wanted_sound.name then
minetest.sound_stop(sound.handle)
water.sounds[p0_hash] = {
handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
name = wanted_sound.name,
}
end
end
end
clarksallador wrote:[Mod Request]
Making the pistons push you ... so we could have like an elevator
minetest.register_node("blocks:elivator1", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.3, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator2"})
end,
})
minetest.register_node("blocks:elivator2", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator3"})
end,
})
minetest.register_node("blocks:elivator3", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.1, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.1, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator9"})
end,
})
minetest.register_node("blocks:elivator9", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator10"})
end,
})
minetest.register_node("blocks:elivator10", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.05, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.05, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator4"})
end,
})
minetest.register_node("blocks:elivator4", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.1, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.1, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator5"})
end,
})
minetest.register_node("blocks:elivator5", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.2, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.2, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator6"})
end,
})
minetest.register_node("blocks:elivator6", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator7"})
end,
})
minetest.register_node("blocks:elivator7", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.4, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.4, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator8"})
end,
})
minetest.register_node("blocks:elivator8", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator11"})
end,
})
minetest.register_node("blocks:elivator11", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.6, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.6, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator12"})
end,
})
minetest.register_node("blocks:elivator12", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.7, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.7, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator13"})
end,
})
minetest.register_node("blocks:elivator13", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.8, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.8, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator14"})
end,
})
minetest.register_node("blocks:elivator14", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.9, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.9, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator15"})
end,
})
minetest.register_node("blocks:elivator15", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator16"})
end,
})
minetest.register_node("blocks:elivator16", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.1, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.1, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator17"})
end,
})
minetest.register_node("blocks:elivator17", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.2, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.2, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator18"})
end,
})
minetest.register_node("blocks:elivator18", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.3, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.3, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator19"})
end,
})
minetest.register_node("blocks:elivator19", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.4, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.4, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
minetest.env:add_node(pos, {name="blocks:elivator20"})
end,
})
minetest.register_node("blocks:elivator20", {
drawtype = "nodebox",
tiles = {"default_stone.png"},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 20,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
groups = {cracky=3},
description="elivator",
on_punch = function(pos,node)
end,
})
jojoa1997 wrote:for elevators you could have walkthrough items that change the player gravity to a negative number. also can anyone make a gravity changing mod
rubenwardy wrote:jojoa1997 wrote:for elevators you could have walkthrough items that change the player gravity to a negative number. also can anyone make a gravity changing mod
Gravity is hard coded.
jojoa1997 wrote:Not with this commit https://github.com/minetest/minetest/commit/c5a8448c41e4ea9d33a43cebef61425d4568a46d
minetest.register_node("ele:button6", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.5, -0.1, 0.5},
{ -0.5, -0.5, -0.5, 0.5, -0.1, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.5, -0.1, 0.5},
{ -0.5, -0.5, -0.5, 0.5, -0.1, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
minetest.env:add_node(pos, {name="ele:button7"})
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 4*4,'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button7"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button7", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.5, 0.1, 0.5},
{ -0.5, -0.5, -0.5, 0.5, 0.1, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.5, 0.1, 0.5},
{ -0.5, -0.5, -0.5, 0.5, 0.1, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 4*4,'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button8"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button8", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.2, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.2, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.2, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.2, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main',4*4, 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button9"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button9", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 4*4,'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button10"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button10", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.4, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.4, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 4*4,'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button11"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button11", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main',4*4, 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button12"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button12", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.6, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.6, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.6, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.6, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button13"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button13", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button14"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button14", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.8, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.8, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.8, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.8, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button15"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button15", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button16"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button16", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button17"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button17", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button18"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button18", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.2, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.2, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.2, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.2, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button19"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button19", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button20"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button20", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button21"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button21", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.5, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.5, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
minetest.env:add_node(pos, {name="ele:button22"})
player:get_inventory():add_item('main', 'default:iron_lump 1')
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button22", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
minetest.env:add_node(pos, {name="ele:button23"})
player:get_inventory():add_item('main', 'default:iron_lump 1')
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button23", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button24"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button24", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button25"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button25", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button26"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button26", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button27"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button27", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button28"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button28", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button4"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_abm(
{nodenames = {"ele:button8"},
interval = 1,
chance = 2,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button9"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button9"},
interval = 1,
chance = 4,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button10"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button10"},
interval = 1,
chance = 6,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button11"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button11"},
interval = 1,
chance = 8,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button12"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button12"},
interval = 1,
chance = 10,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button13"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button13"},
interval = 1,
chance = 12,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button14"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button14"},
interval = 1,
chance = 14,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button15"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button15"},
interval = 1,
chance = 16,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button16"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button16"},
interval = 1,
chance = 18,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button17"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button17"},
interval = 1,
chance = 20,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button18"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button18"},
interval = 1,
chance = 22,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button19"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button19"},
interval = 1,
chance = 24,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button20"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button20"},
interval = 1,
chance = 26,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button21"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button22"},
interval = 1,
chance = 2,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button23"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button23"},
interval = 1,
chance = 4,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button24"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button24"},
interval = 1,
chance = 6,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button25"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button25"},
interval = 1,
chance = 8,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button26"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button26"},
interval = 1,
chance = 10,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button27"})
end,
})
rubenwardy wrote:jojoa1997 wrote:for elevators you could have walkthrough items that change the player gravity to a negative number. also can anyone make a gravity changing mod
Gravity is hard coded.
minetest.register_node("ele:button6", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.5, -0.1, 0.5},
{ -0.5, -0.5, -0.5, 0.5, -0.1, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.5, -0.1, 0.5},
{ -0.5, -0.5, -0.5, 0.5, -0.1, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
minetest.env:add_node(pos, {name="ele:button7"})
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 4*4,'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button7"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button7", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.5, 0.1, 0.5},
{ -0.5, -0.5, -0.5, 0.5, 0.1, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.5, 0.1, 0.5},
{ -0.5, -0.5, -0.5, 0.5, 0.1, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 4*4,'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button8"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button8", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.2, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.2, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.2, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.2, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main',4*4, 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button9"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button9", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 4*4,'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button10"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button10", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.4, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.4, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 4*4,'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button11"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button11", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main',4*4, 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button12"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button12", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.6, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.6, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.6, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.6, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button13"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button13", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button14"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button14", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.8, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.8, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.8, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.8, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button15"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button15", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button16"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button16", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button17"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button17", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button18"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button18", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.2, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.2, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.2, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.2, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button19"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button19", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button20"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button20", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button21"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button21", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.5, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.5, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
minetest.env:add_node(pos, {name="ele:button22"})
player:get_inventory():add_item('main', 'default:iron_lump 1')
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button22", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.4, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
minetest.env:add_node(pos, {name="ele:button23"})
player:get_inventory():add_item('main', 'default:iron_lump 1')
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button23", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.3, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button24"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button24", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 1.1, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button25"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button25", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.9, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button26"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button26", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.7, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button27"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button27", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.5, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button28"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_node("ele:button28", {
drawtype = "nodebox",
tiles = {"light.png"},
legacy_facedir_simple = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = true,
groups = {cracky=3},
selection_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5}
}
},
node_box = {
type = "fixed",
fixed = {{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5},
{ -0.5, -0.5, -0.5, 0.6, 0.3, 0.5}
}
},
description="ore miner",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;3,4;]"..
"list[current_name;main;4,0;3,4;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "iron_miner")
local inv = meta:get_inventory()
inv:set_size("main", 4*4)
end,
on_punch = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
player:get_inventory():add_item('main', 'default:iron_lump 1')
minetest.env:add_node(pos, {name="ele:button4"})
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
})
minetest.register_abm(
{nodenames = {"ele:button8"},
interval = 1,
chance = 2,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button9"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button9"},
interval = 1,
chance = 4,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button10"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button10"},
interval = 1,
chance = 6,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button11"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button11"},
interval = 1,
chance = 8,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button12"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button12"},
interval = 1,
chance = 10,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button13"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button13"},
interval = 1,
chance = 12,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button14"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button14"},
interval = 1,
chance = 14,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button15"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button15"},
interval = 1,
chance = 16,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button16"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button16"},
interval = 1,
chance = 18,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button17"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button17"},
interval = 1,
chance = 20,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button18"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button18"},
interval = 1,
chance = 22,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button19"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button19"},
interval = 1,
chance = 24,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button20"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button20"},
interval = 1,
chance = 26,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button21"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button22"},
interval = 1,
chance = 2,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button23"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button23"},
interval = 1,
chance = 4,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button24"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button24"},
interval = 1,
chance = 6,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button25"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button25"},
interval = 1,
chance = 8,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button26"})
end,
})
minetest.register_abm(
{nodenames = {"ele:button26"},
interval = 1,
chance = 10,
action = function(pos)
minetest.env:add_node(pos, {name="ele:button27"})
end,
})
AspireMint wrote:Hello,
i have idea, aquarium with animated fish ^^
Likwid H-Craft wrote:Tedypig wrote:This = YES http://www.youtube.com/watch?v=LfUYpKygeEU
If like that to happen we need to program it in C++ Since you can't program in .lua I know of to make players eye view level, lower or higher.
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