Making a new mod(s)

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SegFault22
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Making a new mod(s)

by SegFault22 » Tue Oct 07, 2014 23:34

Although Minetest is in it's infancy and thus doesn't offer as much "immersion" as more developed games, I'm making a new mod(s?) that will add more interesting things to the game, or at least create more ways for the player to set higher-tier goals that require lots of stuff-doing to reach.
 

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rubenwardy
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Re: Making a new mod(s)

by rubenwardy » Wed Oct 08, 2014 07:50

Well done!

** claps **

Don't make a post saying you are doing something, that is just looking for attention. Make a post saying you have done something, and then supply evidence such as screenshots, or, even better, a download.

The exception is asking for help.

Sorry for any offense.
 

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SegFault22
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Re: Making a new mod(s)

by SegFault22 » Wed Oct 08, 2014 20:02

The post was meant to inform you-all that 1.) I am back, and 2.) I am making mods again. I am not looking for attention; giving such would be up to whomever finds interest, and I only intend to offer that as an option. I will allow you-all to know what the mod(s) add when I release them in the future, because I do not want my plans being done by someone else who could do it faster just to spite me.
That being said, I will offer a screenshot that should give some clues as to just what I am doing in my "lab":
screenshot_85317501.png
screenshot_85317501.png (352.89 KiB) Viewed 611 times
 

Dragonop
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Re: Making a new mod(s)

by Dragonop » Wed Oct 08, 2014 20:23

Some people don't read the left side of the screen, that says that you have x posts and you joined at x year.
So maybe you might start with a ''Hi! I'm back and i will make mods again''
 


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