Semmett9 wrote:ahh thanks, another thing, how do you load the building into the mod. is there any tools which is used to do this?
The terrain blending paramat did for me looks very good. Once I manage to integrate that into the mg_villages mod, I'll add a function so that buildings can easily be added from other mods. For now, editing buildings.lua is required.
Perhaps we can even have paramats blending code plus some house placement code (mixture of code from nore and me; needs cleanup) as a standalone mod, kind of like an api for spawning houses in general.