I'm trying to make a new mesh model for a new mob I'm making.
The tutorial at the wiki says I should join all the objects together to make the texture. I did that and the object now has a texture png.
Here comes the animating part, the skeleton was detached because of the join operation, and I can't move parts of the model (arms, legs) because they are joined into one. How do I move them separately? Do I unjoin them? The animation part of the tutorial did not help in this case.
Second, how do I trigger animations in Lua? I see a set_animation function, but that seems to be for spritesheet (2D) animation.
Also, how do models scale in the game? How large in-game is a 1x1x1 cube in Blender, and what does the visual_size property do?
Thanks!