Problems with (?) backface culling

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philipbenr
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Problems with (?) backface culling

by philipbenr » Thu Apr 30, 2015 03:49

I'm not sure that is the correct term, but this is the thing. I am working on LOTT, and I am trying my hand at blender for the first time (with Minetest of course). If you don't understand the term, this is my problem in two pictures:

Image
Image

The front face is transparent, but not the others. This makes it so the whole boat is skewed, and not playable with...

Can anybody help me?
 

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ExeterDad
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Re: Problems with (?) backface culling

by ExeterDad » Thu Apr 30, 2015 04:06

On my phone so hard to explain. Google blender and "normals"
Hope that helps.
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rubenwardy
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Re: Problems with (?) backface culling

by rubenwardy » Thu Apr 30, 2015 08:00

Yeah, you need to flip / correct your normals. The faces are pointing the wrong way.
 

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Re: Problems with (?) backface culling

by philipbenr » Thu Apr 30, 2015 13:52

*facepalm* ... *headdesk*

I should have thought of that. Thank you, Ruben...
 


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