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Problems with (?) backface culling

PostPosted: Thu Apr 30, 2015 03:49
by philipbenr
I'm not sure that is the correct term, but this is the thing. I am working on LOTT, and I am trying my hand at blender for the first time (with Minetest of course). If you don't understand the term, this is my problem in two pictures:

Image
Image

The front face is transparent, but not the others. This makes it so the whole boat is skewed, and not playable with...

Can anybody help me?

Re: Problems with (?) backface culling

PostPosted: Thu Apr 30, 2015 04:06
by ExeterDad
On my phone so hard to explain. Google blender and "normals"
Hope that helps.

Re: Problems with (?) backface culling

PostPosted: Thu Apr 30, 2015 08:00
by rubenwardy
Yeah, you need to flip / correct your normals. The faces are pointing the wrong way.

Re: Problems with (?) backface culling

PostPosted: Thu Apr 30, 2015 13:52
by philipbenr
*facepalm* ... *headdesk*

I should have thought of that. Thank you, Ruben...