Biome integration
I'm experimenting with biomes. Currently I have succeeded in replacing the stone/regolith/covering with various different types of nodes, but I can not find which parameters to modify in order to control the terrain features per biome.
I see that the only three biomes in minetest-game are "grassland", "desert", and "ocean". None of the parameters in the definitions of those biomes seem to control the shape of the terrain, apart from which nodes are used for "stone", "covering", and "filler", and the y-coordinate limits. Is the shape of the terrain simply defined inside mapgen, completely independent of the registered biomes? Or does mapgen structure the terrain differently in each biome, according to parameters outside of where the biomes are actually defined?
Do "biomes" even have anything to do with the structure and form of the terrain itself, apart from which nodes fill regions designated by mapgen as "stone" or "covering" or "filler" or "air"?
I see that the only three biomes in minetest-game are "grassland", "desert", and "ocean". None of the parameters in the definitions of those biomes seem to control the shape of the terrain, apart from which nodes are used for "stone", "covering", and "filler", and the y-coordinate limits. Is the shape of the terrain simply defined inside mapgen, completely independent of the registered biomes? Or does mapgen structure the terrain differently in each biome, according to parameters outside of where the biomes are actually defined?
Do "biomes" even have anything to do with the structure and form of the terrain itself, apart from which nodes fill regions designated by mapgen as "stone" or "covering" or "filler" or "air"?