Mario in Minetest

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jordan4ibanez
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Mario in Minetest

by jordan4ibanez » Thu Jun 04, 2015 00:37

I made a stupid quick and dirty Mario-like implementation into Minetest.
Video of it
Features
  • You jump high and make a noise when you jump
  • You smash blocks with your head and it makes a sound with particles
  • You pick up item entities with a coin sound
Bugs
  • The jumping sound works 3/4 of the time
  • You destroy blocks if you're noclipped
I'm sure someone could do something awesome with this. I lost interest in it almost immediately.

Here's the code.
If you can think it, you can make it.
 

Hybrid Dog
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Re: Mario in Minetest

by Hybrid Dog » Fri Jun 05, 2015 17:39

you could make working warp pipes
 

Sokomine
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Re: Mario in Minetest

by Sokomine » Thu Jun 11, 2015 15:02

jordan4ibanez wrote:You smash blocks with your head and it makes a sound with particles

You seem to use register_on_globalstep for this. Sometimes it would be helpful if the engine could report collusions between player and envirionment to the server. But then, there'd be many collusions with the ground, and that might be of no intrest in most cases. I wonder if it might be practical to have a special property of nodes that'd make the client report back that the player's standing on them. Perhaps too much effort and too rarely needed, but...it would be nice sometimes :-)
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Krock
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Re: Mario in Minetest

by Krock » Thu Jun 11, 2015 15:33

Interesting project.
Did you plan to add mushrooms or those mobs yet?
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Hybrid Dog
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Re: Mario in Minetest

by Hybrid Dog » Thu Jun 11, 2015 15:49

Krock wrote:Interesting project.
Did you plan to add mushrooms or those mobs yet?

the mushrooms may not work very well. You can make a player giant by overriding its visual_size, you can put the camera position higher, but you can't change the collision box l think
 


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