Custom inventory that behaves the same as the craft output.
What I need is an inventory that behaves the same as the craft output field, meaning that taking something from it is already an action and that nothing can be put into it.
I could not find any documentation on how to achieve this. I looked into custom inventories but it seemed like that those do not provide the necessary events for it (taking something from it is only fired if it is put into the target inventory).
Required is such a field for my [Artisanry mod](https://github.com/RobertZenz/minetest- ... -artisanry) which allows to have multiple outputs for the same receipt.
So, does somebody have an idea how to do is, or should I open a feature request?
I could not find any documentation on how to achieve this. I looked into custom inventories but it seemed like that those do not provide the necessary events for it (taking something from it is only fired if it is put into the target inventory).
Required is such a field for my [Artisanry mod](https://github.com/RobertZenz/minetest- ... -artisanry) which allows to have multiple outputs for the same receipt.
So, does somebody have an idea how to do is, or should I open a feature request?