What is optimal 3D geometry for mobs and blocks?
I want to model a few 3d mesh for minetest usimg blender. What I want to know is...
Does mintest support non-manifold 3d mesh? Should non-manifold mesh be avoid?
3d mesh with intersect planes?
triangle or quad face?
Polycount?
Blocky model or it does not matter?
1 blender unit = ? Minetest unit
UV map texture is better to be power of two right?
What should be avoid for optimal performance?
Thanks
Does mintest support non-manifold 3d mesh? Should non-manifold mesh be avoid?
3d mesh with intersect planes?
triangle or quad face?
Polycount?
Blocky model or it does not matter?
1 blender unit = ? Minetest unit
UV map texture is better to be power of two right?
What should be avoid for optimal performance?
Thanks