[Mod] TBM [0.6][tbm] Modify

DoyleChris
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[Mod] TBM [0.6][tbm] Modify

by DoyleChris » Fri Aug 14, 2015 20:28

I would like to make it so the Torches come out every 10-20 squares. Right now they are coming out every 3-4 squares.
Last edited by DoyleChris on Sat Nov 28, 2015 13:40, edited 1 time in total.
 

Hybrid Dog
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Re: [Mod] TBM [0.6][tbm] Modify

by Hybrid Dog » Tue Aug 18, 2015 09:16

 

DoyleChris
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Re: [Mod] TBM [0.6][tbm] Modify

by DoyleChris » Wed Aug 19, 2015 15:55

Tried it out last night and i love it.
As in the orignal mod post, i wish therewas a text entry for the robots. Or a copy command to more than one.
Trying to program alot of them is hard, and time consuming.
 

Hybrid Dog
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Re: [Mod] TBM [0.6][tbm] Modify

by Hybrid Dog » Thu Aug 20, 2015 10:38

DoyleChris wrote:Tried it out last night and i love it.
As in the orignal mod post, i wish therewas a text entry for the robots. Or a copy command to more than one.
Trying to program alot of them is hard, and time consuming.

l agree, but currently multiline text fields are annoying, too: if you click on a free space right of the text, it doesn't move the cursor to the end of the line, instead it thinks that there were letters and moves the cursor further down.
 

DoyleChris
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Re: [Mod] TBM [0.6][tbm] Modify

by DoyleChris » Mon Sep 14, 2015 12:09

Trying to figure out how to add the Shift-Click function to the inventory of the TBM.
So you can shift click to remove items from the TBM.
 

tbillion
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Re: [Mod] TBM [0.6][tbm] Modify

by tbillion » Fri Nov 27, 2015 07:41

DoyleChris wrote:I would like to make it so the Torches come out every 10-20 squares. Right now they are coming out every 3-4 squares.


you can change the torch here

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
tbm.placetorch = function(pos, facing)
   -- places a torch besides the track
   local box = tbm.offsets[facing + 1]
   local ppos = {}
   ppos.x = pos.x + box[tbm.newposline][1].X
   ppos.y = pos.y + box[tbm.newposline][1].Y
   ppos.z = pos.z + box[tbm.newposline][1].Z
   minetest.env:place_node(ppos, { name = "default:torch" })
end



the distance of the torch here:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if lightcount >= 10 then


or you can comment out this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
        tbm.placetorch(pos, facing)

to ditch the torches all together...
 

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SegFault22
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Re: [Mod] TBM [0.6][tbm] Modify

by SegFault22 » Fri Nov 27, 2015 22:36

No information or screenshots or link to download the mod; then how are we supposed to use the mod?

Oh wait, it's a thread for a question about a mod, not a thread for where the mod is posted. One would not know that when having read the title of the thread first, because it is in the standard format for posting a mod on the forum, instead of the generally accepted "need help with <insert modname here> problem" format that everyone generally uses for any questions or problems with a mod.
You should remove the [mod] and [<mod-id>] tags from the title, since it is not the post for the mod on the forum.
 

tbillion
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Re: [Mod] TBM [0.6][tbm] Modify

by tbillion » Sat Nov 28, 2015 05:57

lol... the code for this mod is under the 0.5 release i would assume as i havent seen a 0,6 release.
 

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SegFault22
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Re: [Mod] TBM [0.6][tbm] Modify

by SegFault22 » Sat Nov 28, 2015 22:12

tbillion wrote:lol... the code for this mod is under the 0.5 release i would assume as i havent seen a 0,6 release.

Maybe it's a seecret update they haven't told us about yet
 

tbillion
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Re: [Mod] TBM [0.6][tbm] Modify

by tbillion » Sun Nov 29, 2015 02:36

i hope so .. maybe it and mine will release at the same time. :)
 


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