Inside-out Textures
I've spent the last week learning how to use blender and wings3d, and I can now make meshes that minetest will load, but when I try to put textures on them, even simple boxes, the textures end up on the inside of the object. I've been exporting from both programs as directx and wavefront (x and obj) files. I've run through every tutorial I can find on the subject, but none of them seem to actually show a texture going onto a mesh in minetest.
I have tried inverting the normals using both programs, but it didn't seem to have any effect at all. I also tried both left and right coordinate settings in blender. There doesn't seem to be anything similar in wings3d.
Can anyone offer any suggestions, or even assure me that it is still possible to use the latest versions of these programs to create meshes/textures that minetest will use?
I have tried inverting the normals using both programs, but it didn't seem to have any effect at all. I also tried both left and right coordinate settings in blender. There doesn't seem to be anything similar in wings3d.
Can anyone offer any suggestions, or even assure me that it is still possible to use the latest versions of these programs to create meshes/textures that minetest will use?