Blocking out lighting

Posted:
Fri Nov 06, 2015 10:27
by Gaming Association
For a half block how would block out lighting?
Re: Blocking out lighting

Posted:
Fri Nov 06, 2015 17:43
by Krock
Lighting is calculated per node (1m x 1m x 1m), so it is not possible to stop the light.
How would you realize that half node? They're always taking the same space, so using a nodebox will not help you.
Re: Blocking out lighting

Posted:
Wed Nov 18, 2015 11:25
by Hybrid Dog
How about raytracing to make dynamic lightmaps?