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Blocking out lighting

PostPosted: Fri Nov 06, 2015 10:27
by Gaming Association
For a half block how would block out lighting?

Re: Blocking out lighting

PostPosted: Fri Nov 06, 2015 17:43
by Krock
Lighting is calculated per node (1m x 1m x 1m), so it is not possible to stop the light.
How would you realize that half node? They're always taking the same space, so using a nodebox will not help you.

Re: Blocking out lighting

PostPosted: Wed Nov 18, 2015 11:25
by Hybrid Dog
How about raytracing to make dynamic lightmaps?