Comparing various Mob - mods

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rubberduck
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Comparing various Mob - mods

by rubberduck » Thu Nov 12, 2015 14:19

what are the differences between different mob mods, which have compatibility problems with other mods, and how is it with bugs and features:

i would like to have it in some kind of list format
Mod1
compatibility problems
bugs
missing features, other things (few mobs only??, slow/causes lag??, mob makes no sound??, development stopped??)

Mod2
compatibility problems
bugs
...
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

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Re: Comparing various Mob - mods

by firefox » Fri Nov 13, 2015 07:58

i don't know enough for a complete list, but here is what i do know:

simple_mobs:
- basic mobs, attack and follow you, item drop

mobs_redo:
-based on simple_mobs
- mobs are knocked back when you hit them, particle effects
- attack and follow you, different attack patterns and behavior
- item drop, animal taming and breeding
- support for flying and swimming mobs (mobs not included)

as far as i know, the different mobs mods are not compatible with each other, because they each use their own APIs. simple_mobs might be compatible with mobs_redo because they have the same base, but since mobs_redo is an upgraded version of simple_mobs with the same monsters, you will never use both at the same time.
 

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Re: Comparing various Mob - mods

by TenPlus1 » Fri Nov 13, 2015 08:52

Mobs Redo has backwards compatibility with Simple Mobs, so mobs made for the older mod can be used easily on the new redo version.
 

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Re: Comparing various Mob - mods

by afflatus » Fri Nov 13, 2015 13:30

I settled on mobs_redo a while ago.

I did try all the others, but none offers such a wide range of mobs, provides the behaviour I want or is quite as easy to customise.
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Re: Comparing various Mob - mods

by maikerumine » Fri Nov 13, 2015 14:42

If you want the BEST mobs ever created for Minetest, you should give these a try:
https://github.com/maikerumine/esmobs
Full-on variety. and hard to kill.

EDIT:
PLUS this mod is compatible with all other mobs mods.
 

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Re: Comparing various Mob - mods

by twoelk » Fri Nov 13, 2015 20:51

maikerumine wrote:...
PLUS this mod is compatible with all other mobs mods.

:-o
that's quite a pomise
 

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Re: Comparing various Mob - mods

by maikerumine » Sat Nov 14, 2015 01:09

twoelk wrote:
maikerumine wrote:...
PLUS this mod is compatible with all other mobs mods.

:-o
that's quite a pomise

You know how most mobs use the nomenclature "mobs", well this one doesn't so there will never be a conflict. :-)
 

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Re: Comparing various Mob - mods

by vermillion » Tue Nov 24, 2015 04:33

The home page lists three mods under the mobs section. Animals modpack, creatures, and simple mobs. Are these the most stable and complete? I've also seen mobs redo mentioned all over the forum. It seems like a lot of effort is being duplicated to create various mob frameworks. Do people not collaborate much on mods in the Minetest community?
 

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Re: Comparing various Mob - mods

by maikerumine » Tue Nov 24, 2015 04:41

vermillion wrote:The home page lists three mods under the mobs section. Animals modpack, creatures, and simple mobs. Are these the most stable and complete? I've also seen mobs redo mentioned all over the forum. It seems like a lot of effort is being duplicated to create various mob frameworks. Do people not collaborate much on mods in the Minetest community?

Not so much. We are all racing to create the best mob so it is included in the minetest game. LOL
 

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Re: Comparing various Mob - mods

by TenPlus1 » Tue Nov 24, 2015 08:17

Am not too bothered about Mobs Redo being included with Minetest, I'm just trying to make a varied mobs mod that doesn't lag servers and gives plenty of features for other people to create mobs easily.
 

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Re: Comparing various Mob - mods

by afflatus » Tue Nov 24, 2015 12:38

vermillion wrote:The home page lists three mods under the mobs section. Animals modpack, creatures, and simple mobs. Are these the most stable and complete? I've also seen mobs redo mentioned all over the forum. It seems like a lot of effort is being duplicated to create various mob frameworks. Do people not collaborate much on mods in the Minetest community?


Most mods are primarily developed by a single person with varying degrees of contribution from the community.
Creatures takes a unique perspective, which majorly changes gameplay in a really interesting way. Animals is a relative heavyweight with fewer mobs and more features. Simple mobs is more lightweight - mobs redo is a fork of this and supports a greater variety of mobs. I think the latter has attracted more contributions because it is built on an existing framework, which is relatively simple and understandable.

Mobs redo wins hands-down for me because of the range of available mobs (including kittens, which proved unbelievably popular with my players), its ease of extensibility and because it provides the animal behaviour I want.

Mobs are not ever likely to be bundled with Minetest Game because it would be impossible to satisfy everyone's requirements with a single implementation. That is also the reason there are several different frameworks.
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Re: Comparing various Mob - mods

by BlockMen » Tue Nov 24, 2015 17:08

afflatus wrote:Creatures takes a unique perspective, which majorly changes gameplay in a really interesting way.


You don't mean my Creatures Mod (now Creatures MOB-Engine) i guess? Otherwise i would be interested what you mean.

@rubberduck, do you wan't to know all differences between all simple mobs mod forks or between all mob mods in general?
 

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Re: Comparing various Mob - mods

by Christian9 » Tue Nov 24, 2015 18:44

afflatus wrote:
vermillion wrote:The home page lists three mods under the mobs section. Animals modpack, creatures, and simple mobs. Are these the most stable and complete? I've also seen mobs redo mentioned all over the forum. It seems like a lot of effort is being duplicated to create various mob frameworks. Do people not collaborate much on mods in the Minetest community?


Most mods are primarily developed by a single person with varying degrees of contribution from the community.
Creatures takes a unique perspective, which majorly changes gameplay in a really interesting way. Animals is a relative heavyweight with fewer mobs and more features. Simple mobs is more lightweight - mobs redo is a fork of this and supports a greater variety of mobs. I think the latter has attracted more contributions because it is built on an existing framework, which is relatively simple and understandable.

Mobs redo wins hands-down for me because of the range of available mobs (including kittens, which proved unbelievably popular with my players), its ease of extensibility and because it provides the animal behaviour I want.

Mobs are not ever likely to be bundled with Minetest Game because it would be impossible to satisfy everyone's requirements with a single implementation. That is also the reason there are several different frameworks.


I Like the Animals Modpack more then mobs redo because of the way it functions . I think I might make my own version with better models
 

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Re: Comparing various Mob - mods

by afflatus » Tue Nov 24, 2015 19:48

BlockMen wrote:You don't mean my Creatures Mod (now Creatures MOB-Engine) i guess? Otherwise i would be interested what you mean.


Ah no, I was referring to MirceaKitsune's mod, also originally a fork of Simple Mobs. viewtopic.php?f=11&t=9240
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Re: Comparing various Mob - mods

by vermillion » Wed Nov 25, 2015 02:44

Thanks for the detailed response, Afflatus. I wanted to gauge which mod is the easiest to extend and the most popular. I've only recently started playing Minetest and I think it has a lot of potential. If I decide to contribute, I want to make sure I'm contributing to mods that are maintained and popular since they have the best chance of becoming polished.
 


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