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[SOLVED]Can a mod be enabled by default?

PostPosted: Wed Jan 06, 2016 21:53
by Smitje
Can a mod be enabled by default?

I would like to enable my mod by default for new worlds. Is there a way to do this in conf?
Like the default privs for new players.

I am hacking and testing my mod but it creates a lot of garbage, so I keep deleting the test world and creating a new one. But each time I do that I need to go to configure and enable the mod by hand.

Cheers Smitje

Re: Can a mod be enabled by default?

PostPosted: Wed Jan 06, 2016 22:24
by rubenwardy
You could place it in games/minetest_game/mods/
Or copy minetest_game to test_game, change name in game.conf of test_game, and add it to test_game/mods
Overwise, no.

Re: Can a mod be enabled by default?

PostPosted: Thu Jan 07, 2016 21:52
by Smitje
That sounds perfect, i will try tomorrow. Thanks

And it works.
I did have to copy the minetest_game folder from usr/share/minetest/games/ to home/.../.minetest/games/
having just the mods folder in there did not work.

Cheers