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Using set_attach function

PostPosted: Sun Feb 07, 2016 20:31
by amadin
In multiplayer, then the player is attached to an object (eg, a horse) with using set_attach function, and the object is out of sight of another player (as well as the second player logged later than the first was attached), then the second player lost the first player model. It's look like a horse without player but player is on the horse. How to fix this?

Re: Using set_attach function

PostPosted: Tue Feb 09, 2016 18:53
by stu
amadin wrote:In multiplayer, then the player is attached to an object (eg, a horse) with using set_attach function, and the object is out of sight of another player (as well as the second player logged later than the first was attached), then the second player lost the first player model. It's look like a horse without player but player is on the horse. How to fix this?

This is a long-standing engine bug and there is not much you can do other than detach then re-attach the invisible player. Not sure if there is an open issue for this but you could try asking on IRC.

PS. There is no need to double-post, someone will usually reply if they know the answer.

Re: Using set_attach function

PostPosted: Tue Feb 09, 2016 19:34
by amadin
So developers know about this bug and can't fix?