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Blender Requests

PostPosted: Tue Mar 29, 2016 20:45
by Kreaton
I figured this could be a good place for people to ask for, and deliver Blender Models for minetest mods. You can request whatever you would like to be done, or just offer out your own models.

Re: Blender Requests

PostPosted: Tue Mar 29, 2016 20:48
by sofar
Can I please make a request?

Please consider the following design constraints:

- make pixels on mobs appear as large (exactly) as pixel in the world. Since 16px is the default texture size, your mobs should be made up of faces that are 1/16x1/16 px large faces. Then a texture pack can provide larger textures for those who want a 32x32 look.

- make legs move at the same speed as the mob. No moonwalking or sliding, unless intentional. If needed, add a "walk" animation and a "run" animation".

- idle animations. Don't ever let an animal sit still. It should always be moving in some way.

- please, consider making mobs entirely out of cuboids, and resist adding sculpted mobs. Yes, it's a blocky world, and I like it that way.

- please, always provide your .blend files. Please license them CC-BY-3/4. Please ask that people using your mobs also put the blend files in the git repo as your mobs.

Re: Blender Requests

PostPosted: Tue Mar 29, 2016 20:49
by Kreaton
sofar wrote:Can I please make a request? (edit -coming text here)



You don't need to ask permission, Just ask :P

Re: Blender Requests

PostPosted: Tue Mar 29, 2016 23:24
by Nathan.S
Cc by 3/4 never heard of that.

Re: Blender Requests

PostPosted: Wed Mar 30, 2016 00:17
by sofar
Nathan.S wrote:Cc by 3/4 never heard of that.


https://creativecommons.org/licenses/by/4.0/

of course, I wrote it as a shorthand for "CC-BY-3.0" and "CC-BY-4.0"

Re: Blender Requests

PostPosted: Wed Mar 30, 2016 16:04
by Nathan.S
oh sorry, my bad.

Re: Blender Requests

PostPosted: Wed Mar 30, 2016 16:37
by stu
I tried to start something like this once before but there didn't seem much interest https://forum.minetest.net/viewtopic.php?f=47&t=10475

sofar wrote:make legs move at the same speed as the mob.

Framerate and velocity are set by the code, not the model.

sofar wrote:Please ask that people using your mobs also put the blend files in the git repo as your mobs.

I usually do this but it might not always be practical. .blend files can get quite large and if there are a lot of them it could be an issue for some remote servers. Most people won't know what to do with them anyway.

Re: Blender Requests

PostPosted: Wed Mar 30, 2016 18:00
by sofar
stu wrote:I tried to start something like this once before but there didn't seem much interest https://forum.minetest.net/viewtopic.php?f=47&t=10475

sofar wrote:make legs move at the same speed as the mob.

Framerate and velocity are set by the code, not the model.


Yes, but if you make your blender animations only last 10 frames, it's going to look bad no matter the adjustment in code. This takes foresight when making animations.

stu wrote:
sofar wrote:Please ask that people using your mobs also put the blend files in the git repo as your mobs.

I usually do this but it might not always be practical. .blend files can get quite large and if there are a lot of them it could be an issue for some remote servers. Most people won't know what to do with them anyway.


Blend files only end up on the server. they are never sent to the client. Most server operators run gigabytes of bandwidth a day and could care less about a 500k download. I think this argument is pretty darn weak.

But, the biggest problem right now is that there are TONS of mods out there with .b3d and .x files and NOBODY is sharing their blend files. And that's.... that's just weaksauce. At least make a separate github where you put your blend files.

Re: Blender Requests

PostPosted: Wed Mar 30, 2016 18:35
by stu
sofar wrote:Yes, but if you make your blender animations only last 10 frames, it's going to look bad no matter the adjustment in code.

Sure but that is not what you wrote.

sofar wrote: NOBODY is sharing their blend files

Wrong! Many people don't and I can understand why, 3d modelling is extremely time consuming and they might not wish to see someone else profiting from their hard work.

Re: Blender Requests

PostPosted: Wed Mar 30, 2016 19:50
by sofar
stu wrote:
sofar wrote:Yes, but if you make your blender animations only last 10 frames, it's going to look bad no matter the adjustment in code.

Sure but that is not what you wrote.


Would you like to propose an alternative text?

stu wrote:
sofar wrote:NOBODY is sharing their blend files

Wrong! Many people don't and I can understand why, 3d modelling is extremely time consuming and they might not wish to see someone else profiting from their hard work.


then don't release it as MIT or CC-BY, and stop claiming to be Open Source, because it's not.

Re: Blender Requests

PostPosted: Wed Mar 30, 2016 20:24
by stu
sofar wrote:Would you like to propose an alternative text?

Not really, I'd just rather people got their facts straight before they start preaching.

sofar wrote:then don't release it as MIT or CC-BY, and stop claiming to be Open Source, because it's not.

You may have a case there with b3d format but directx is human readable and who's to say they didn't write it by hand :p

Re: Blender Requests

PostPosted: Wed Mar 30, 2016 23:27
by sofar
stu wrote:
sofar wrote:Would you like to propose an alternative text?

Not really, I'd just rather people got their facts straight before they start preaching.


if you can't come up with a better text, then don't write stuff like this.

Re: Blender Requests

PostPosted: Thu Mar 31, 2016 17:52
by npx
Some days ago I've created this repository:
https://github.com/NPXcoot/Nssm-models-textures-sounds
It contains all the present and past models used in nssm!
License : CC BY-SA 4.0
Check if interested!

Re: Blender Requests

PostPosted: Thu Apr 21, 2016 22:40
by npx
I've made a horse model!
Image
It is in the repository with the other models...

Re: Blender Requests

PostPosted: Fri Apr 22, 2016 00:02
by Don
Nice! You make great models npx.

Re: Blender Requests

PostPosted: Fri Apr 22, 2016 16:02
by npx
Thank you Don!

Re: Blender Requests

PostPosted: Fri Apr 29, 2016 19:46
by Christian9
Well, I guess I don't need this anymore since i remodeled it so here is my 3rd T.rex remodel

Screenshot.png
Screenshot.png (22.15 KiB) Viewed 9207 times

Re: Blender Requests

PostPosted: Sat Apr 30, 2016 14:53
by azekill_DIABLO
nice one!!!

Re: Blender Requests

PostPosted: Sat Jun 04, 2016 22:41
by SuperPantsofDoom
I'm in need of a modeler cant run modeling software on my junk laptop so here is a list of stuff that I need for my new boss mod : I would like to have are fire dragon sort of like the shape of the ender dragon and a zombie king thats a little bigger than the player mesh and a giant worm(picture is in the description)
and I want the textures to to be pixelated and the mesh's to be more cubical

Image
canceled

Re: Blender Requests

PostPosted: Sun Jun 05, 2016 11:50
by npx
You can use the Giant Sandworm of nssm!
Image

Re: Blender Requests

PostPosted: Sun Jun 05, 2016 17:45
by TumeniNodes
I could use some help turning the nodeboxes from my mod, into meshes. (sofar is kickin' my butt) "Too Many Triangles!!!!!" :P and he is right.
The mod: viewtopic.php?f=9&t=14801

I used rubenwardy's nodebox editor, and saved the obj. for each node.
I had attempted to convert them into mesh but, after I imported them to Blender, I could not figure out how to group all the nodes into a single mesh. And when I switch the drawtype to mesh and link the .obj files to the init.lua... the objects appear without a texture. :(
I spent a couple hours the other day searching in various ways online, but was unable to find anything.
My next option is to ask on Blender forums, but thought I might ask here as well to increase chances of getting this resolved asap ; )
I have extremely novice experience with Blender and each time they change it, they move everything around haha.
Any help will be greatly appreciated, and your credit added to the mod. Thank you

The obj are in the mod folder. If someone could share a link or something which explains "how" etc? Or even if you convert them for me I would appreciate to know "how" so I do not need to pester others in the future

Re: Blender Requests

PostPosted: Sun Jun 05, 2016 21:42
by Glory!
Hi, I'd like to make a request.
+ The request

PM me.
Thank you for your time.

Re: Blender Requests

PostPosted: Mon Jun 20, 2016 20:27
by octacian
I need either a mesh for a table-shaped crafting table including a drawer and a plain table, or the nodebox definitions (I'm a noob with both Blender and the latter). The crafting table needs two variations, one with the drawer closed and the other open.

Thanks.

Re: Blender Requests

PostPosted: Wed Aug 03, 2016 15:27
by ozkur
if anyone could make meshes(and maybe even textures) for dinosaurs and giant insects, i'd love to use them. (for the dinos, maybe a brachiosaurus, or a titanosaurus, and a iguanidon and t-rex(or any other allosaur.) the insects could just a giant spider, as long as its about as the minecraft spider.

Re: Blender Requests

PostPosted: Wed Aug 03, 2016 15:29
by ozkur
SuperPantsofDoom wrote:I'm in need of a modeler cant run modeling software on my junk laptop so here is a list of stuff that I need for my new boss mod : I would like to have are fire dragon sort of like the shape of the ender dragon and a zombie king thats a little bigger than the player mesh and a giant worm(picture is in the description)
and I want the textures to to be pixelated and the mesh's to be more cubical

Image

i have a dragon mesh. how do i make it avalible for download?
(warning:its derpy)

Re: Blender Requests

PostPosted: Thu Aug 04, 2016 09:47
by azekill_DIABLO
ozkur wrote:(warning:its derpy)

Don't care, we all do derpy things ;) can i see it?

Re: Blender Requests

PostPosted: Thu Aug 04, 2016 15:06
by ozkur
azekill_DIABLO wrote:
ozkur wrote:(warning:its derpy)

Don't care, we all do derpy things ;) can i see it?

i don't know how to upload, but ill try.

Re: Blender Requests

PostPosted: Thu Aug 04, 2016 15:13
by ozkur
(attempts to copy image to post)

Your message contains 405468 characters. The maximum number of allowed characters is 60000.

how would i post the model and image, and stuff like that.

Re: Blender Requests

PostPosted: Thu Aug 04, 2016 15:40
by azekill_DIABLO
weird... try something like tinypic! then take the url and paste it there between 2
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[url][/url]

Re: Blender Requests

PostPosted: Fri Aug 05, 2016 07:20
by npx
ozkur wrote:if anyone could make meshes(and maybe even textures) for dinosaurs and giant insects, i'd love to use them. (for the dinos, maybe a brachiosaurus, or a titanosaurus, and a iguanidon and t-rex(or any other allosaur.) the insects could just a giant spider, as long as its about as the minecraft spider.


Nssm has 4 spiders! Black widow, daddy long legs, uloboros and the tarantula. Link to the repository: https://github.com/NPXcoot/Nssm-models- ... ter/models