Star Ship Mod?

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AnxiousInfusion
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Star Ship Mod?

by AnxiousInfusion » Wed May 11, 2016 13:04

I'm normally a vanilla kind of guy but had been yearning lately for usable starship builds. This Minecraft mod has the right idea. Anything like this for Minetest? If not, I can program but I've never really modded a game before.
 

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Re: Star Ship Mod?

by KCoombes » Wed May 11, 2016 14:15

Not to the best of my knowledge, although I can say auto-generating anything in MT involves schematic files (.ws), easily created in-game with WorldEdit (or maybe not-so-easily).
 

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stu
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Re: Star Ship Mod?

by stu » Wed May 11, 2016 17:56

AnxiousInfusion wrote:I'm normally a vanilla kind of guy but had been yearning lately for usable starship builds. This Minecraft mod has the right idea. Anything like this for Minetest? If not, I can program but I've never really modded a game before.

The closest thing we have right now is probably this mod but it extremely limited in it's current state. I guess that you could combine that with worldedit or similar to produce something like that video, however, the players would need to be 'attached' to the object when in motion, thereby being unable to move around the ship.

True voxel area entities are still on the minetest development road-map afaik, maybe you would be better off waiting for that to happen.
 

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Re: Star Ship Mod?

by AnxiousInfusion » Wed May 11, 2016 20:00

Well the idea here is to cheat out of having to be "in motion" at all in the first place as, in the linked video, a jump drive is basically a cut/paste to new coordinates. It looks like stu's (... wait a minute, that's you ..shameless self promotion) mod already has measures to prevent moving inside existing nodes so maybe I can fork the relevant parts into something new. Besides, I could use the practice.

EDIT: With a little more review it looks like your mod actually creates a mesh out of nodes. I'm just thinking of copying nodes around in the style of worldedit.
 

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Re: Star Ship Mod?

by stu » Wed May 11, 2016 20:25

AnxiousInfusion wrote:EDIT: With a little more review it looks like your mod actually creates a mesh out of nodes. I'm just thinking of copying nodes around in the style of worldedit.


Sorry, I think I may have misunderstood your requirements. What you describe is entirely possible, good luck with this project, it does look fun.
 

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Re: Star Ship Mod?

by AiTechEye » Sat May 14, 2016 21:08

looks like the mc mod is advanced, but you need space to use a star ship :-)

https://forum.minetest.net/viewtopic.php?f=9&t=14497
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Re: Star Ship Mod?

by AnxiousInfusion » Wed May 18, 2016 04:41

http://irc.minetest.ru/minetest-dev/201 ... #i_4612388

Image

Yes indeed, xunto. It amazes me that we haven't yet seen a space sim built out of this voxel engine.
 


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