philipbenr wrote:Pretty good idea. The whole thing about biomes is one that has been very annoying to me. I hate it when I am building a massive structure (kingdom), and the thing crosses into another biome, like snow.
Depending on what I have in mind to build in a world, I push biomes around to suit my needs. Most of the time I completely remove snow biome.
Personally, I feel it makes more sense to set up biomes according to what your theme is going to be, whether in creative mode, or setting up a game.
If setting up a game, when you remove a biome, it also gives you the freedom to also remove some nodes associated to it, and introduce some new/alternate nodes.
This is what is so great behind Minetest, it is very flexible..., you are not restricted to what is there.
If I like, I can drop building with cubes and create a panel system to build with, change the biome, add more water, have no water....
Minetest almost literally invites/urges you to alter it to what you desire. I think sometimes, many seem to over look this when they become frustrated by engine limitations, when so much which is already available has yet to be explored.
Duane, I would love to see the cold biomes go by elevation.... To have warm climate to use, and then get colder as you climb higher into mountains, and snow appearing at higher altitudes.... perfect.
Flick?... Flick who?