[solved] Procedurally Check for Nodes

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octacian
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[solved] Procedurally Check for Nodes

by octacian » Mon Jun 20, 2016 20:22

What's the best way to procedurally check for nodes within a certain radius around the player or another node? I am rewriting the jumping mod to update trampolines "bouncy level" when a touching trampoline in updated.
Last edited by octacian on Mon Jun 20, 2016 20:29, edited 1 time in total.
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BrandonReese
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Re: Procedurally Check for Nodes

by BrandonReese » Mon Jun 20, 2016 20:26

 

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Re: Procedurally Check for Nodes

by octacian » Mon Jun 20, 2016 20:28

BrandonReese wrote:http://dev.minetest.net/minetest.find_node_near


Thanks! Didn't know that existed...
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