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[solved] Procedurally Check for Nodes

PostPosted: Mon Jun 20, 2016 20:22
by octacian
What's the best way to procedurally check for nodes within a certain radius around the player or another node? I am rewriting the jumping mod to update trampolines "bouncy level" when a touching trampoline in updated.

Re: Procedurally Check for Nodes

PostPosted: Mon Jun 20, 2016 20:26
by BrandonReese

Re: Procedurally Check for Nodes

PostPosted: Mon Jun 20, 2016 20:28
by octacian
BrandonReese wrote:http://dev.minetest.net/minetest.find_node_near


Thanks! Didn't know that existed...