It's a lame template. It's just using the style used in most Minetest Game mods, I hate this style since it is so useless most of the time.
First some criticisms about the template design and content:
The license information comes before the actual description. But the description is more important and should come first. It is the main reason why people bother to read readme files in the first place. Also, why making LGPLv2.1 part of the template? That decision seems arbitrary.
The section “How to use this mod:” suggests to add external links which point to the
actual manual of the mod. This is a very bad idea and I hate it whenever I open readme files. This defeats the whole purpose of a readme file. If the user is not online at the moment, then the readme file becomes useless. There are many situations where you can be offline, e.g. you are travelling, your router is broken, the ISP screwed up, and so on. The readme should contain the help text, not just pointers to the help text.
But I am OK with links to licenses since this is not as important as the actual description.
Finally, I prefer to use
Markdown syntax and call the file “README.md” instead of “README.txt”. First its syntax is well-defined and second Markdown's syntax is already actively being used to pretty-print the readme file on Minetest Bower. That's very useful! Here's an example:
https://minetest-bower.herokuapp.com/mods/pepMarkdown files can also be read without problems in any text editor:
http://repo.or.cz/minetest_pep.git/blob ... /README.mdIMO this approach is better than using ad-hoc syntax where everyone uses a different style, and your template is, frankly, not helping as you have not formally defined the syntax.