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Is it possible to place/rotate special nodes in VoxelManip?

PostPosted: Mon Aug 15, 2016 10:48
by burli
Is it possible to place nodes like doors or beds with VoxelManip and rotate them?

And can I place and rotate nodes like chests, stairs, slabs or nodebox items?

Re: Is it possible to place/rotate special nodes in VoxelMan

PostPosted: Mon Aug 15, 2016 14:25
by paramat
You can get and set node rotation in luavoxelmanip by using a second 'data' array for param2, example in flexrealm https://github.com/paramat/flexrealm/blob/master/init.lua#L192