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creative mod

PostPosted: Thu Aug 18, 2016 09:32
by miloszs
i am looking for creative command mod. can someone show me link to that mod?

Re: creative mod

PostPosted: Thu Aug 18, 2016 11:41
by KCoombes
If you mean running a creative server, that's a checkbox option on the server tab of the main Minetest menu.

If that's not what you mean, please expand the information you provided - what creative command are you referring to?

Re: creative mod

PostPosted: Thu Aug 18, 2016 13:18
by everamzah

Re: creative mod

PostPosted: Thu Aug 18, 2016 14:42
by octacian
miloszs wrote:i am looking for creative command mod. can someone show me link to that mod?


I'm hoping to work on one soon, gotta finish a few other mods first though.

Re: creative mod

PostPosted: Thu Aug 18, 2016 18:02
by miloszs
KCoombes wrote:If you mean running a creative server, that's a checkbox option on the server tab of the main Minetest menu.

If that's not what you mean, please expand the information you provided - what creative command are you referring to?

i want have /creative command mod. not creative server. to only admins can use that command

Re: creative mod

PostPosted: Thu Aug 18, 2016 18:08
by pithy
I do not think that is possible. mods only check if it is creative on startup.

Re: creative mod

PostPosted: Thu Aug 18, 2016 20:59
by everamzah
It's possible with privs, in realtime, to grant certain players the ability to access a creative inventory, and to have infinite stacks. The creative mod I linked demonstrates this, albeit poorly.

Re: creative mod

PostPosted: Thu Aug 18, 2016 22:30
by kaeza
The Unified Inventory mod also adds a "creative" privilege that allows players to have infinite(*) items. You can grant yourself and selected "moderators" that privilege while regular players will have to get items the normal way.

It can't change the digging "times", that is, you won't be able to break blocks (almost) instantly, but that can be remedied with the Admin Pickaxe from Map Tools mod.

(*) Technically, the items are finite (i.e. they are used up), but you can "take" an infinite number of stacks from the inventory.

Re: creative mod

PostPosted: Fri Aug 19, 2016 00:10
by octacian
pithy wrote:I do not think that is possible. mods only check if it is creative on startup.


True. But such a command wouldn't care about that. All it has to do it set the inventory of the player to creative, whether they are already in creative or not. The same for survival. I think that one could also manage to change the speed at which items to could broken by redefining the hand (":"?).