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Mod Experiments

PostPosted: Fri Sep 23, 2016 21:38
by jordan4ibanez
I've been experimenting with the game, just making this to document my experiments

Github

Sponge
https://youtu.be/26TMah_7A3M

Floating Items
https://youtu.be/Ychl5-bIbtg

Made mobs that move smoothly, sheep, cows, fish, just seeing what's possible with the engine. It seems entities get really glitchy when there's a lot of them
https://www.youtube.com/watch?v=N8lEod3IAUo

Tree feller, which can cut down trees, multiple at once, giant trees, if it's a tree you can throw it at this mod and it'll cut it down
https://www.youtube.com/watch?v=dyaGnmnjWcw

Physical Minecarts
https://youtu.be/w5ynYWq8JQc

Re: Mod Experiments

PostPosted: Sat Sep 24, 2016 00:33
by taikedz
I am intrigued

I peeked (very cursorily) at the mob code, it looks like you're doing custom code for each mob? I suppose you won't be turning it in to any form of framework, nor using an existing one?

Re: Mod Experiments

PostPosted: Sat Sep 24, 2016 03:14
by jordan4ibanez
taikedz wrote:I am intrigued

I peeked (very cursorily) at the mob code, it looks like you're doing custom code for each mob? I suppose you won't be turning it in to any form of framework, nor using an existing one?

It is a framework, I'm creating the land/water mobs using an api built from mostly scratch. It moves mobs a lot smoother in the world than anything I've seen before, basically an inertia/velocity based system. Air mobs are next, should basically work the same as sea mobs, but in air. The hard part will be making them land on leaves.

Also physical minecarts https://youtu.be/w5ynYWq8JQc

Re: Mod Experiments

PostPosted: Tue Sep 27, 2016 19:43
by PlanetKiller
Looks interesting, I'm going to see if it is something I can use, thanks.

Re: Mod Experiments

PostPosted: Tue Sep 27, 2016 21:20
by azekill_DIABLO
jordan4ibanez wrote:
taikedz wrote:I am intrigued

I peeked (very cursorily) at the mob code, it looks like you're doing custom code for each mob? I suppose you won't be turning it in to any form of framework, nor using an existing one?

It is a framework, I'm creating the land/water mobs using an api built from mostly scratch. It moves mobs a lot smoother in the world than anything I've seen before, basically an inertia/velocity based system. Air mobs are next, should basically work the same as sea mobs, but in air. The hard part will be making them land on leaves.

code please!

Re: Mod Experiments

PostPosted: Tue Sep 27, 2016 21:34
by taikedz
Jordan4ibanez has a github link in profile. Also on the video descriptions on youtube.

Re: Mod Experiments

PostPosted: Fri Sep 30, 2016 22:20
by jordan4ibanez
azekill_DIABLO wrote:
jordan4ibanez wrote:
taikedz wrote:I am intrigued

I peeked (very cursorily) at the mob code, it looks like you're doing custom code for each mob? I suppose you won't be turning it in to any form of framework, nor using an existing one?

It is a framework, I'm creating the land/water mobs using an api built from mostly scratch. It moves mobs a lot smoother in the world than anything I've seen before, basically an inertia/velocity based system. Air mobs are next, should basically work the same as sea mobs, but in air. The hard part will be making them land on leaves.

code please!


Added the github link into the main post

Re: Mod Experiments

PostPosted: Thu Oct 06, 2016 12:10
by azekill_DIABLO
awesome!