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solved

PostPosted: Sun Nov 13, 2016 10:17
by RHR
This tutorial I made for GreenDimond and other voxelshop users is no longer needed, because the exported model and textures already worked without any other steps in blender, which I didn't recognized at the beginning. So feel free to ignore this topic. :)
+ Spoiler

Re: [Tutorial] How to attach an UV map to an .obj in blender

PostPosted: Sun Nov 13, 2016 19:15
by DS-minetest
i never use material and it works, too. i think, minetest doesnt need it
and this tutorial is a bit confusing to me

Re: [Tutorial] How to attach an UV map to an .obj in blender

PostPosted: Sun Nov 13, 2016 19:30
by RHR
DS-minetest wrote:i never use material and it works, too. i think, minetest doesnt need it
and this tutorial is a bit confusing to me

That would be even better then. :)
I rarely used meshes for mods, so this tutorial is just a list of steps I did to make greendiamon's model working. It didn't worked before and I didn't tested if it also works without materials, but it seems that you have to link it in a certain way. Maybe loading the texture into blender is already enough.

Re: [Tutorial] How to attach an UV map to an .obj in blender

PostPosted: Mon Nov 14, 2016 16:18
by GreenDimond
either i dont know how to set material or it wont let me set material...

Re: [Tutorial] How to attach an UV map to an .obj in blender

PostPosted: Mon Nov 14, 2016 17:42
by RHR
@ Greendiamond:
Did you tried if your others models also work without the blender steps as DS-minetest mentioned? Maybe they already work if you just add the textures and models into the right folders and replace them in the code.

Re: [Tutorial] How to attach an UV map to an .obj in blender

PostPosted: Mon Nov 14, 2016 18:27
by GreenDimond
When I attempt to apply the texture, all the options are greyed out and unusable. So I cant add the texture so the node editor has nothing in it. I still dont know how to apply material.
EDIT: Nevermind! I forgot to switch to cycles render. Fixed now!

Re: [Tutorial] How to attach an UV map to an .obj in blender

PostPosted: Thu Nov 24, 2016 23:49
by twoelk
hmm - shall I copy this over to the Wiki?

Re: [Tutorial] How to attach an UV map to an .obj in blender

PostPosted: Fri Nov 25, 2016 00:29
by pithy
I don't see how this applies to minetest.

Re: [Tutorial] How to attach an UV map to an .obj in blender

PostPosted: Fri Nov 25, 2016 08:32
by RHR
twoelk wrote:hmm - shall I copy this over to the Wiki?

No, I don't think that this is really needed, because I created it for GreenDimond's voxelshop model. If you are only working in blender and exporting it there, you don't need these steps. Except from that, I don't think that it is a good idea to fill minetest wiki with tutorials of other programms.

Re: [Tutorial] How to attach an UV map to an .obj in blender

PostPosted: Fri Nov 25, 2016 16:23
by pithy
RHR wrote:
twoelk wrote:hmm - shall I copy this over to the Wiki?

No, I don't think that this is really needed, because I created it for GreenDimond's voxelshop model. If you are only working in blender and exporting it there, you don't need these steps. Except from that, I don't think that it is a good idea to fill minetest wiki with tutorials of other programms.


Do voxelshop uv maps not work in minetest some reason?

Edit: I went back to the "Post your modding questions here" forum page and found the original model.

It works as is.
Image

Re: [Tutorial] How to attach an UV map to an .obj in blender

PostPosted: Sat Nov 26, 2016 15:25
by RHR
pithy wrote:Edit: I went back to the "Post your modding questions here" forum page and found the original model.
It works as is.
Image

Oh good to know, this tutorial is redundant then. :D