Tell if player is inside [solved]
Does anyone know a trick to getting if a player is inside a building or under a cave or anything of that manner?
Light level doesn't really do the trick when it's dark out, and unless there's an api function I'm missing there doesn't seem to be anyway of telling unless a voxel manip is opened and you check 50 nodes above the player for walkable nodes.
Light level doesn't really do the trick when it's dark out, and unless there's an api function I'm missing there doesn't seem to be anyway of telling unless a voxel manip is opened and you check 50 nodes above the player for walkable nodes.