LuxAtheris wrote:Just a few ideas:
[Privilege Area]
-Depends = Worldedit
-Players inside that area can interact but when they are out of that area they lose that privilege
sorry for my bad english
rubenwardy made a mod that does this exactly...
LuxAtheris wrote:Just a few ideas:
[Privilege Area]
-Depends = Worldedit
-Players inside that area can interact but when they are out of that area they lose that privilege
sorry for my bad english
Nore wrote:LuxAtheris wrote:Just a few ideas:
[Privilege Area]
-Depends = Worldedit
-Players inside that area can interact but when they are out of that area they lose that privilege
sorry for my bad english
rubenwardy made a mod that does this exactly...
DeepGaze wrote:is there an unprotected mod(the whole map is protected save the set location
Markov wrote:Can someone make a MAP?
It's realy hard to find your home in big world after you've gone far away...
eh, what does "Corners and elbows auto made" mean?GreenTech wrote:Corners and elbows auto made like Minecraft.
I really think be faster, for me use a mod or something do that so I can build my Homes easyer.
I think we can use something like how PilzAdam Chest system works on, His Game he made.
Gambit wrote:Quicksand. We need it to make the desert a bit more adventurous/dangerous. You should be able to drown in it too. In some cases, the player could even sink through quicksand into a hidden cavern. From what I've can tell, there is no quicksand mod through out the entire forum; unless I've missed it.
sorry i dont understand ( Two "pikachu" to one big pikachu ?Hybrid Dog wrote:Can I craft two pokemon to a bigger one?
XD that really exist in pokemon series ?Hybrid Dog wrote:Yes, a big pikachu with 4 arms, 2 tails and 1 head with 2 faces, which is as strong as two pikachus and can shoot 2 lightnings at once.AMMOnym wrote:sorry i dont understand ( Two "pikachu" to one big pikachu ?Hybrid Dog wrote:Can I craft two pokemon to a bigger one?
DeepGaze wrote:4)slap:ensures the community at-least read and conceder mod requests.
this was said as a simple joke. please view it as such.number four is said with intense sarcasm, dispute the lack of consideration given by some modders
CWz wrote:Ban Hammer: an uncraftable tool that the admin can use to hit a destructive user resulting in a ban
Hybrid Dog wrote:I think it's easy to doCWz wrote:Ban Hammer: an uncraftable tool that the admin can use to hit a destructive user resulting in a ban.
I could do this mod myself, but I have no clue where to begin.
CWz wrote:Ban Hammer: an uncraftable tool that the admin can use to hit a destructive user resulting in a ban.
I could do this mod myself, but I have no clue where to begin.
Gambit wrote:Can someone make a checkpoint mod? This would be useful if the player dies but can respawn at the last checkpoint they touched/walked through.
checkpoints = {}
minetest.register_on_dieplayer(function(player)
if checkpoints[player:get_player_name()] ~= nil then
player:setpos(checkpoints[player:get_player_name()])
minetest.chat_send_player(player:get_player_name(), 'You have been respawned at a checkpoint.', false)
return true
end
return false
end)
-- Usage:
-- set checkpoint
-- checkpoints['gambit'] = {x=1, y=33, z=7}
-- delete checkpoint
-- checkpoints['gambit'] = nil
sfan5 wrote:Gambit wrote:Can someone make a checkpoint mod? This would be useful if the player dies but can respawn at the last checkpoint they touched/walked through.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
checkpoints = {}
minetest.register_on_dieplayer(function(player)
if checkpoints[player:get_player_name()] ~= nil then
player:setpos(checkpoints[player:get_player_name()])
minetest.chat_send_player(player:get_player_name(), 'You have been respawned at a checkpoint.', false)
return true
end
return false
end)
-- Usage:
-- set checkpoint
-- checkpoints['gambit'] = {x=1, y=33, z=7}
-- delete checkpoint
-- checkpoints['gambit'] = nil
Gambit wrote:What am I suppose to do with this? This is why I asked in the 'Request' thread and not the 'Mod Questions' thread. Lol
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