Post your mod requests/ideas here

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Keegan
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by Keegan » Wed Jul 25, 2012 02:30

locked doors
Owner of Keegan's server address>66.227.221.69:30000<port
 

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mauvebic
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by mauvebic » Wed Jul 25, 2012 03:02

Keegan wrote:locked doors

riventest:door2 :-P
"Fuck the hat." - Paulie Gualtieri
 

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SegFault22
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by SegFault22 » Wed Jul 25, 2012 04:03

I think he means, a door that can only be used by the person who placed it. And can only be removed by the person who placed it. Not just a fake door that you can ''move'' by hitting a book or something.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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mauvebic
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by mauvebic » Wed Jul 25, 2012 07:20

FYI riventest:door2 can only be open/closed/dug by it's owner/placer and its been available for nearly 2 months now...

and tomorrow im releasing rivendoor3 which can be open/closed w/ password, and can only be dug/edited by its owner/placer.
Last edited by mauvebic on Wed Jul 25, 2012 07:44, edited 1 time in total.
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SegFault22
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by SegFault22 » Fri Jul 27, 2012 06:46

Sorry to bust your little bubble here, but, this is where we post ''mod requests'', not updates about mods we are working on.
--------------------------------
Also, I have an idea for a modifcation to the game that's actually a game mode (modified from defaults):
-NoMap mode
All default mods are present, but no map is generated. May be great for ''sky-based'' maps and servers.
Last edited by SegFault22 on Fri Jul 27, 2012 06:49, edited 1 time in total.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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mauvebic
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by mauvebic » Fri Jul 27, 2012 07:37

SegFault22 wrote:Sorry to bust your little bubble here, but, this is where we post ''mod requests'', not updates about mods we are working on.


You're dumb. People request locked doors, i have locked doors.

SegFault22 wrote:--------------------------------
Also, I have an idea for a modifcation to the game that's actually a game mode (modified from defaults):
-NoMap mode
All default mods are present, but no map is generated. May be great for ''sky-based'' maps and servers.


You didn't have that idea, but thanks for trying to take credit

big mouth, no skill and no original ideas. No wonder you got booted from moderating on menche's server.

At least i deliver.
Last edited by mauvebic on Sat Jul 28, 2012 05:22, edited 1 time in total.
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graphics boy
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by graphics boy » Fri Jul 27, 2012 09:09

Would it be possible to make a car or airplane mod where you go inside and controll them?
I like 3d graphics
 

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mauvebic
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by mauvebic » Fri Jul 27, 2012 09:39

Youd have to take this and make it work without rails and find a way to tell it which way to turn.

The turning thing might be difficult, since we cant map extra keys and both mouse buttons already have functions :-/
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Ragnarok
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by Ragnarok » Tue Jul 31, 2012 09:20

Is there a chance to create mod (or any other way) removing any unknown block on the map? This would definitely solve the problem of updating mods. I think about the automatic removal of blocks left by mods all over the map. For example, hydroponics leave many blocks in places where bushes grow. Remove each one by digging would be frustrating.
 

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PilzAdam
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by PilzAdam » Tue Jul 31, 2012 09:35

Ragnarok wrote:Is there a chance to create mod (or any other way) removing any unknown block on the map? This would definitely solve the problem of updating mods. I think about the automatic removal of blocks left by mods all over the map. For example, hydroponics leave many blocks in places where bushes grow. Remove each one by digging would be frustrating.

Its not so easy i think. It would be possible if you would create a list with all (old) blocks that should be removed.
This could look like this (WARNING! untested):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local old_node = {"node_name_1", "node_name_2"}

for i,node_name in ipairs(old_node) do
    minetest.register_node(node_name, {
        tiles = {"unknown_block.png"},
        groups = {remove=1}
    })
end

minetest.register_abm({
    nodenames = {"group:remove"},
    interval = 0,
    chance = 1,
    action = function(pos, node)
        minetest.set_node(pos, "air")
    end
})
 

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LolManKuba
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by LolManKuba » Tue Jul 31, 2012 09:49

Ragnarok wrote:Is there a chance to create mod (or any other way) removing any unknown block on the map? This would definitely solve the problem of updating mods. I think about the automatic removal of blocks left by mods all over the map. For example, hydroponics leave many blocks in places where bushes grow. Remove each one by digging would be frustrating.

WorldEdit
 

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Ragnarok
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by Ragnarok » Tue Jul 31, 2012 16:05

LolManKuba wrote:(...)
WorldEdit


In WorldEdit I should specify area between two points. On large map it's problematic.
 

pagliaccio
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by pagliaccio » Wed Aug 01, 2012 20:09

gun or arc width arrow for shoot and demage other player
 

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Topywo
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by Topywo » Wed Aug 01, 2012 20:20

pagliaccio wrote:gun or arc width arrow for shoot and demage other player


http://minetest.net/forum/viewtopic.php?id=1396

http://minetest.net/forum/viewtopic.php?id=687

I don't know if the first one still works
 

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InfinityProject
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by InfinityProject » Wed Aug 01, 2012 22:47

I've got one

LASER BEAMS

How about a Laser gun that shoots a beam that creates fire or explosions when it comes in contact with a node.
Also Rabbibob made a cruel but genius april fools joke. He said he was working on a laser beam that would shoot in between 2 nodes. So maybe a node that produces a laser beam that will destroy any node except for like stone and maybe a special block to stop it. With the mods I've seen lately I think it might be possible.
Last edited by InfinityProject on Thu Aug 02, 2012 02:16, edited 1 time in total.
 

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LolManKuba
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by LolManKuba » Thu Aug 02, 2012 14:52

InfinityProject wrote:I've got one

LASER BEAMS

How about a Laser gun that shoots a beam that creates fire or explosions when it comes in contact with a node.
Also Rabbibob made a cruel but genius april fools joke. He said he was working on a laser beam that would shoot in between 2 nodes. So maybe a node that produces a laser beam that will destroy any node except for like stone and maybe a special block to stop it. With the mods I've seen lately I think it might be possible.

Yeah he did xD, that was long ago.
And if someone does, maybe it could trigger mesecons if you go into it.
Last edited by LolManKuba on Thu Aug 02, 2012 14:53, edited 1 time in total.
 

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tonyka
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by tonyka » Thu Aug 02, 2012 15:06

I have an idea that I would love to see done:
This really is not Mod's, it would have to be modified the code in c + +,

Let's talk about sound:

MT could apply advanced management of sound, giving 3d pseudo properties.
Basic way to start would be to provide to the nodes of sound propagation characteristics:
  • Conductivity of audio: when a sound "collides" with the node, can do to decrease the volume, a certain percentage, which can create soundproof rooms, or make the sound does not lose strength in the liquid ....
  • Reflection of the audio: make a sound when it collides with a node, this is repeated with the value extracted from the collision,
  • Reflex delay audio: make the sound a certain time later in repeated after colliding.

Later they could give more advanced properties ...
in real life to bounce the audio elements that adopts a series of modifications in its waveform, the most obvious example is the metallicity, all children of my generation, we used a tin can, as a sounding board to say this "looke, I am your father" ...

Is perhaps silly of me to suggest something, but it would be great to put heavi-metal music in the room the child, Madonna in the bedroom of the daughter, and chill music in the room of parents and the classroom, without blend sounds ...

sorry for my English ... I use google translator
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

MegaGeeza
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by MegaGeeza » Fri Aug 03, 2012 15:01

How about a flashlight? that would be good for walking around in the night and exploring caves.
 

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Ragnarok
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by Ragnarok » Fri Aug 03, 2012 15:16

MegaGeeza wrote:How about a flashlight? that would be good for walking around in the night and exploring caves.


You can use walking_light mod: http://minetest.net/forum/viewtopic.php?id=2621
Last edited by Ragnarok on Fri Aug 03, 2012 15:20, edited 1 time in total.
 

MegaGeeza
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by MegaGeeza » Fri Aug 03, 2012 16:21

Cheers for that, im surprised i never noticed it!
 

Baerliner
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by Baerliner » Sat Aug 04, 2012 14:38

1. Is it possible to make a mod like millénaire in Minecraft?

2. Is it possible to create a mod like the MineColony mod for Minecraft?

Both would be grate!
 

madarexxx
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by madarexxx » Sun Aug 05, 2012 13:20

what about a continuous block placement? just like a mod - who need it can install it, who hates it can don't fear errors while building.
Sorry for my bad English, please help me learn it - correct my worst mistakes :)
 

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LocaL_ALchemisT
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by LocaL_ALchemisT » Sun Aug 05, 2012 16:45

Baerliner: I'll try the millénaire...take a look at this...
Built Telegate v1.0, Workers v2.0, Broadcast v0.0 & Weeping Angel v0.1
Having A Buzy Week
From 0.4.10 with love~
 

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Cooper
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by Cooper » Sun Aug 05, 2012 21:06

Josh wrote:Iv'e got an idea. I was playing a game called Splinter Cell today & i thought if it would be possible to make a night
vision goggles mod. Is it possible?

Idea for functioning.
Equip goggles in hand.
Right click ground screen lights up with bright green vision.

I am not coding this but there you go.

Heres a texture

Image
Last edited by Cooper on Mon Aug 06, 2012 03:42, edited 1 time in total.
TACOS!!!!!!!!!!!!!!!!!!!!!!!!!
 

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InfinityProject
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by InfinityProject » Mon Aug 06, 2012 14:39

Idea: Admin and moderator system.
Privs that are granted; come with other privs.
So if you do /grant {player} admin he gets every priv there is.
/grant {player} moderator he gets ban, fly, fast etc.

Continuing on this might not be possible but if you are listed as admin your player image is changed i.e. a special shirt.
Maybe admin_texture.png^player.png maybe?

Is this possible anyone?
 

cornernote
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by cornernote » Tue Aug 07, 2012 00:43

[request] give this thread its own top level forum topic.

trying to see all the requests here is going to get crazy when there are 20-50+ pages all talking about different things.
 

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LocaL_ALchemisT
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by LocaL_ALchemisT » Wed Aug 08, 2012 04:41

i'm thinking of making a survival horror game kit for minetest. it's just simply a collection of nodes and items used to build your own survival horror game. so far i only come up with these to be included in a pack:

1. Chasing amnesia-style mob
2. Barriers to hide or keep away from them
3. Torches which can be lit and unlit

Any more ideas?
Built Telegate v1.0, Workers v2.0, Broadcast v0.0 & Weeping Angel v0.1
Having A Buzy Week
From 0.4.10 with love~
 

Nemo08
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by Nemo08 » Wed Aug 08, 2012 08:25

LocaL_ALchemisT wrote:i'm thinking of making a survival horror game kit for minetest. it's just simply a collection of nodes and items used to build your own survival horror game. so far i only come up with these to be included in a pack:

1. Chasing amnesia-style mob
2. Barriers to hide or keep away from them
3. Torches which can be lit and unlit

Any more ideas?


Maybe better make survival modpack?
1. hunger
2. drowning
3. bushes berries (or other edible items)
4. some mods like spikes for traps
5. more trees?
6. large snow biomes and temperature
7. block for global chat, local chat in zone of visibility
8. random spawn for new players
Last edited by Nemo08 on Wed Aug 08, 2012 09:28, edited 1 time in total.
 

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Casimir
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by Casimir » Wed Aug 08, 2012 09:15

Nemo08 wrote:1. hunger

Is there a hunger-mod? I haven't found any. If there is no, I would try to make a small one.
 

Nemo08
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by Nemo08 » Wed Aug 08, 2012 09:25

Casimir wrote:
Nemo08 wrote:1. hunger

Is there a hunger-mod? I haven't found any. If there is no, I would try to make a small one.

No, it is not. But it is easy to write, i wrote it for myself but did not post here, and then removed from the git.
Last edited by Nemo08 on Wed Aug 08, 2012 09:26, edited 1 time in total.
 

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