Post your mod requests/ideas here

User avatar
Casimir
Member
 
Posts: 1101
Joined: Fri Aug 03, 2012 16:59

by Casimir » Wed Aug 29, 2012 17:40

You know, the waterphysics in Mine-X (Minecraft, Minetest and so on) are quite annoying. This is why I like the finiteliquid mod for minecraft. Something like that for minetest would be cool, but a lot of work.
 

Lateralus
New member
 
Posts: 2
Joined: Sun Jul 08, 2012 19:57

by Lateralus » Thu Aug 30, 2012 02:16

Ok, so I am not experienced at all with modding but I have a simple idea that I would hope for someone to look into.

I love making little adventures for my little brother, and he gets so engulfed in the storyline that I make. The only thing that bothers me is the fact that you cannot write a paragraph or something on a sign. My suggestion is to make a journal mod or a book mod. You could keep a few on a bookshelf, and if your right-click on the book, you could either type in it or read it.
 

Lateralus
New member
 
Posts: 2
Joined: Sun Jul 08, 2012 19:57

by Lateralus » Thu Aug 30, 2012 02:20

Josh wrote:Iv'e got an idea. I was playing a game called Splinter Cell today & i thought if it would be possible to make a night
vision goggles mod. Is it possible?


That'd be sooo helpful
You could explore caves and build at nigh without torches.
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Fri Aug 31, 2012 02:16

Lateralus wrote:Ok, so I am not experienced at all with modding but I have a simple idea that I would hope for someone to look into.

I love making little adventures for my little brother, and he gets so engulfed in the storyline that I make. The only thing that bothers me is the fact that you cannot write a paragraph or something on a sign. My suggestion is to make a journal mod or a book mod. You could keep a few on a bookshelf, and if your right-click on the book, you could either type in it or read it.

Im currently working on something like this: http://ompldr.org/vZmF4YQ/books.zip
It adds 2 pages to every default bookshelf that can be edited with a pencil
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
coal
stick
stick

Punch a bookshelf with this pencil to make it editable.
Last edited by PilzAdam on Fri Aug 31, 2012 02:17, edited 1 time in total.
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Sun Sep 02, 2012 20:09

It seems that griefers have gotten the habit of spilling lots of water and/or lava on protected areas. (Edit: wrong presumption)

I've been trying out a bit, if it is possible to prevent the water and lava spill and at the same time allowing players to use water and lava.

Because of a serious lack in my LUA knowledge, my solution is not very elegant. I did the following in the 0.4.2rc1 version:

1. Allowing the players to use water and lava
1.a. I commented out pointable and diggable for lava_source and water_source in the init.lua of the default mod, the lines
1029, 1030, 1086 and 1087. Example:
--pointable = false,
--diggable = false,
1.b. I made the the lava- and watersources diggable, the lines 1037 and 1095. By hand was just my choice, can be whatever you like. Example:
groups = {water=3, liquid=3, puts_out_fire=1, oddly_breakable_by_hand=3},

2. Changing the output of buckets into air
2. I changed in the init.lua of the bucket mod source into 'air', lines 47 and 50. Don't forget the ' ' for air. Example:
minetest.env:add_node(pointed_thing.above, {name=source}) becomes
minetest.env:add_node(pointed_thing.above, {name='air'})

3. Using the mod node_protection

Why in this way:
1. As written earlier, I've not enough knowledge of LUA.
2. Node protection (and disabling buckets) didn't prevent placing lava (already present) in buckets on protected areas
3. Players can stil use water- and lava resources. Makes it also possible putting lava in the furnace. And hey, carrying lava with your bare hands is just slightly stranger than ever hot lava in a bucket.
4. Existing games don't get 'unknown blocks'. Buckets can still be made and used to scoop water and lava. I chose for air output, but this can be something else too...

Maybe it's possible for real modder to let the changes happen in a seperate mod, maybe it's just good enough like this. I hope my solution holds, helps and perhaps inspires to make a better solution.

Edit:typo
Last edited by Topywo on Thu Sep 06, 2012 18:11, edited 1 time in total.
 

User avatar
alexcraft
Member
 
Posts: 66
Joined: Thu Sep 06, 2012 13:12

by alexcraft » Thu Sep 06, 2012 16:46

mese sword mese shovel mese axe mod
 

tinoesroho
Member
 
Posts: 570
Joined: Fri Feb 17, 2012 21:55

by tinoesroho » Thu Sep 06, 2012 17:51

@alex:

In the past, we had such mods. I still have the old versions, but I lacketh the time to update it for 0.4.3
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/
 

User avatar
InfinityProject
Member
 
Posts: 1009
Joined: Sat Mar 17, 2012 00:52

by InfinityProject » Sat Sep 08, 2012 00:33

A sample idea for an armor mod. I'm trying to get it so that if a chestplate is in the inventory the player gains health. However I can't get this to work. If anyone could help that would be great.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
function check_for_chestplate (player)
    if
      player:get_inventory():contains_item("main", "armor:chestplate")
    then
      chestplate_heal(player)
    end
end

minetest.register_node ("armor:chestplate", {
    drawtype = draw,
    description = "Chestplate",
    tile_images = {"armor_chestplate.png"},
    sunlight_propagates = true,
    paramtype = 'light',
    walkable = true,
    light_source = LIGHT_MAX-0,
    groups = {cracky=3,}
   })
   
function chestplate_heal(player)
    do
      player:set_hp(player:get_hp()+4)
    end
end

Edit: 700th post.
Last edited by InfinityProject on Sat Sep 08, 2012 00:55, edited 1 time in total.
 

marcos
New member
 
Posts: 4
Joined: Wed Jul 25, 2012 20:10

by marcos » Sat Sep 08, 2012 01:28

minecraft like enemies
for 0.4.3
pleaaaaseee
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Sun Sep 09, 2012 15:22

marcos wrote:minecraft like enemies
for 0.4.3
pleaaaaseee


Have you seen this? http://minetest.net/forum/viewtopic.php?id=629 it is 3d and similar
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Mon Sep 10, 2012 09:56

Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.

Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.

Image
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

breinzter11
Member
 
Posts: 39
Joined: Sat Sep 08, 2012 10:43

by breinzter11 » Mon Sep 10, 2012 12:30

I wondering some one can make iron door that we have to open using pressure plate or button like minecraft
Can You make that mod ?

sORRY for poor english
 

breinzter11
Member
 
Posts: 39
Joined: Sat Sep 08, 2012 10:43

by breinzter11 » Mon Sep 10, 2012 12:34

Stef wrote:you can maybe also make it possible to write on signs like in minecraft



Stef we already have sign like minecraft -____-
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Mon Sep 10, 2012 12:35

Pressure plate / button = from mesecons
door = https://github.com/xyzz/minetest-mods/tree/master/xdoors2
+ mesecon support for the door: https://github.com/xyzz/minetest-mods/tree/master/xdoors2_mesecons
new texture for the door = do it yourself / copy it from minecraft
iron door like behaviour = remove
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
        on_punch = xdoors2_transform,

from xdoors2
Last edited by Jeija on Mon Sep 10, 2012 12:36, edited 1 time in total.
Redstone for minetest: Mesecons (mesecons.net)
 

breinzter11
Member
 
Posts: 39
Joined: Sat Sep 08, 2012 10:43

by breinzter11 » Mon Sep 10, 2012 13:31

Jeija wrote:Pressure plate / button = from mesecons
door = https://github.com/xyzz/minetest-mods/tree/master/xdoors2
+ mesecon support for the door: https://github.com/xyzz/minetest-mods/tree/master/xdoors2_mesecons
new texture for the door = do it yourself / copy it from minecraft
iron door like behaviour = remove
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
        on_punch = xdoors2_transform,

from xdoors2

IT'S WORK !!!!!!
THANKS !!!!!!!!!!!
Last edited by breinzter11 on Mon Sep 10, 2012 13:35, edited 1 time in total.
 

User avatar
Jeija
Member
 
Posts: 686
Joined: Fri Dec 23, 2011 21:46

by Jeija » Mon Sep 10, 2012 14:14

Good :)
I'll maybe also include native support for doors + iron doors in my mesecons mod.
Redstone for minetest: Mesecons (mesecons.net)
 

User avatar
InfinityProject
Member
 
Posts: 1009
Joined: Sat Mar 17, 2012 00:52

by InfinityProject » Mon Sep 10, 2012 22:33

Gambit wrote:Because I have an idea but people often ignore me


And he was ignored lol. I like your idea Gambit and it wouldn't be too hard to code either.
 

User avatar
cactuz_pl
Member
 
Posts: 874
Joined: Tue Jun 05, 2012 16:34

by cactuz_pl » Tue Sep 11, 2012 17:30

Here is my weird idea:

Bigger world's resolution!

I see two ways to archive this effect:

- Make blocks/nodes smaller, leave player size as is;
- Enlarge player and tools, leave blocks/nodes size as is, but reduce time of destroying it by player.

Now player is tall on 2 blocks and wide on 1 block, I thinking player should be at least 10 blocks tall and 5 blocks wide.

This will allow you to build a more detailed structures.

I have no idea if is that possible, it is just my weird idea...
Last edited by cactuz_pl on Tue Sep 11, 2012 17:33, edited 1 time in total.
Nope
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Tue Sep 11, 2012 17:42

Gambit wrote:Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.

Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.

Image

Gambit, at some point I will create your cobweb, spikes? and your idea.

EDIT: You also have nice drawing and hand writing.
Last edited by Jordach on Tue Sep 11, 2012 17:44, edited 1 time in total.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
tonyka
Member
 
Posts: 320
Joined: Sat Jun 16, 2012 04:08

by tonyka » Tue Sep 11, 2012 18:26

Gambit wrote:Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.

Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.

Image


I like the idea ...

compost could perhaps block generated cutting down the trees ...

  1. leaves may fall, (like falling blocks sand and gravel) => block leaves, type singlike
  2. block passing leaves a second state => decomposed leaves
  3. decomposed leaves disappears block => block dirt and grass block, which is under, become compost block
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

knight133
New member
 
Posts: 2
Joined: Wed Sep 12, 2012 19:32

by knight133 » Wed Sep 12, 2012 20:54

can someone mod in minetest a ship creator mod to make ships movable, include a Image cannons and Image ship steering wheels
 

User avatar
InfinityProject
Member
 
Posts: 1009
Joined: Sat Mar 17, 2012 00:52

by InfinityProject » Wed Sep 12, 2012 21:47

knight133 wrote:can someone mod in minetest a ship creator mod to make ships movable

This is not yet possible as of now with the API.
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Thu Sep 13, 2012 04:06

What about a lockpick mod where you can pick the lock on locked chests to open them?
Also it would be cool to have stealth camoflauge. Say if a grefier is greifing your house & you put your stealth camoflauge on
sneak up to him & kill him. Now that would be cool!
------------------------------------------------------------------------------
Stealth means how visible you are for example:
https://dl.dropbox.com/u/102401091/screenshot_3184799622.png
Which one is harder to see out of these four colours?
if this stealth mod were possible we could have
4 different type's of stealth camoflauge which could be made using wool for example:

W= White Wool

WWW
WWW
WWW
(The white stealth camoflauge could be used in stealthy snow operations snow is added using Splizards snow mod)

GW= Grey wool

GWGWGW
GWGWGW
GWGWGW

(This could be used for snowy + non-snowy operations)

DG= Dark grey wool

DGDGDG
DGDGDG
DGDGDG

( kind of dark operations)

And finally

B= Black wool

BBB
BBB
BBB

(Completely dark cave operations wait till a greifer comes in your cave house & strike him using stealth)

Seem's cool? If nobody want's this as a mod we could make the stealth camoflauge's as player skins.
Last edited by Josh on Thu Sep 13, 2012 04:32, edited 1 time in total.
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Thu Sep 13, 2012 04:08

Gambit wrote:Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.

Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.

Image


You have very nice Handwriting and Drawing skills Gambit. Where did you learn to draw like that?
 

Rickmor
Member
 
Posts: 26
Joined: Tue Jun 19, 2012 16:10

by Rickmor » Thu Sep 13, 2012 09:45

make minecraft like enchants please i love minecraft enchanting i would want 100% minecraft enchants
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Sun Sep 16, 2012 13:45

A armor system for the player:
There are 3 grades of armor:
3 = lowest -> no armor
2 = middle -> steel
1 = highest -> mese
To implement this 3 grades we can use:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
player:set_armor_groups({fleshy=[grade]})

This system would work together with the current system, because the current armor of players is fleshy=3

Crafting armor:
Ther armor can be crafted in parts (maybe the MC system). These parts can be crafted into one armor. There can be a special slot for armor in the inventory to wear armor.
 

Ancien
Member
 
Posts: 21
Joined: Fri Jul 06, 2012 09:05

by Ancien » Mon Sep 17, 2012 17:32

I have idea for a cloth mod, we can craft with wood the cloth(shoes,tee-shirt...) and wear it after, but it needs c++ because everyboy could see it.
Thanks.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Mon Sep 17, 2012 18:21

Ancien wrote:I have idea for a cloth mod, we can craft with wood the cloth(shoes,tee-shirt...) and wear it after, but it needs c++ because everyboy could see it.
Thanks.



Avatars basically.
The craft idea is good, but normally avatars are drawn by players and sent to the server.
Minetest does not have Avatars
 

User avatar
Casimir
Member
 
Posts: 1101
Joined: Fri Aug 03, 2012 16:59

by Casimir » Mon Sep 17, 2012 18:31

rubenwardy wrote:Minetest does not have Avatars

Another idea for a mod.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Mon Sep 24, 2012 18:48

It is very simple:

Shared Locked Chests.

Ability to use a gui in a locked chest to add players to an allowed list
 

PreviousNext

Return to Modding Discussion

Who is online

Users browsing this forum: No registered users and 20 guests

cron