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PostPosted: Tue Sep 25, 2012 01:27
by cornernote
rubenwardy wrote:It is very simple:

Shared Locked Chests.

Ability to use a gui in a locked chest to add players to an allowed list


I can probably do that on a new item in infinite_chest mod. Or were you thinking something a little smaller than infinite?

PostPosted: Tue Sep 25, 2012 12:21
by rubenwardy
cornernote wrote:
rubenwardy wrote:It is very simple:

Shared Locked Chests.

Ability to use a gui in a locked chest to add players to an allowed list


I can probably do that on a new item in infinite_chest mod. Or were you thinking something a little smaller than infinite?


Just a normal locked chest with a share button. Or course it would be good on your infinite mod.

PostPosted: Fri Sep 28, 2012 14:57
by cactuz_pl
Idea: Compass

Just small compass in right upper corner of window.

North when yaw is equal to 0 and 360.

That's it.

PostPosted: Fri Sep 28, 2012 15:00
by PilzAdam
cactuz_pl wrote:Idea: Compass

Just small compass in right upper corner of window.

North when yaw is equal to 0 and 360.

That's it.

Thats not a mod in lua, it has to be done in c++.

PostPosted: Fri Sep 28, 2012 18:21
by Casimir
Make a node with a compass texture, place it on the ground ---> compass (I made this for myself some time ago).

PostPosted: Fri Sep 28, 2012 19:17
by Echo
What's the point about a compass showing north in minetest? Press F5.
The compass would be useful if it directs to your spawning point (hopefully your crafted bed -> http://minetest.net/forum/viewtopic.php?pid=44864#p44864 ^^ )

PostPosted: Fri Sep 28, 2012 22:27
by VanessaE
Sometimes a graphical indication of which way you're looking makes more sense than numbers, even if they are degrees. If something says you're facing at 200 degrees, how do you know which way that really is? But if you see a compass needle or some equivalent pointing that direction, then you know right away. +1 for showing which way to the map's spawn, btw.

Also bear in mind that, in the absence of the numbers, there's another way to tell - look at the sun or moon. It rises east, sets west, so if you observe its movement for a moment, you can figure out which way is which. Good old celestial navigation :-)

PostPosted: Fri Sep 28, 2012 23:54
by Casimir
VanessaE wrote:It rises east, sets west

If you are on the north half of your minetest world ;)

PostPosted: Sat Sep 29, 2012 00:00
by VanessaE
haha

PostPosted: Sat Sep 29, 2012 00:55
by cornernote
Casimir wrote:Make a node with a compass texture, place it on the ground ---> compass (I made this for myself some time ago).


Nodes dont move so the compas would never move.

I guess it can at least tell you which way is x+/x-/z+/z-

PostPosted: Sat Sep 29, 2012 20:32
by Chinchow
Ok I was directed here could some one make a midevel type door I tried but couldnt do it.

PostPosted: Sat Sep 29, 2012 20:33
by rubenwardy
Chinchow wrote:Ok I was directed here could some one make a midevel type door I tried but couldnt do it.


See the xdoors2 mod, and modify it to your means

A question, what is a Medieval Style Door? what does one look like

PostPosted: Sat Sep 29, 2012 21:03
by Chinchow
rubenwardy wrote:
Chinchow wrote:Ok I was directed here could some one make a midevel type door I tried but couldnt do it.


See the xdoors2 mod, and modify it to your means

A question, what is a Medieval Style Door? what does one look like


Well my thought was not like a peasent door back then but like a kings door so something fancy and royal like but i will try the xdoors2 thing

PostPosted: Sat Sep 29, 2012 21:07
by Echo
As its not possible to have a real compass that easy, because the images and shapes are once read on load, we could have a "compass" by "throwing" leaves in the air and they are "blown" by the "wind" directing to the spawn-point until they reach ground. (And the leaves aren't completely useless.)

PostPosted: Sat Sep 29, 2012 21:21
by Sokomine
Could inventory_plus be used for a compass?

PostPosted: Sun Sep 30, 2012 07:58
by alexcraft
ore detector

PostPosted: Sun Sep 30, 2012 09:15
by cornernote
Sokomine wrote:Could inventory_plus be used for a compass?


kinda not really, at least not a good one. a node would be better

PostPosted: Mon Oct 01, 2012 03:44
by Josh
I know ive been rambling on about stealth mod in this topic. But is a stealth meter possible were it shows how visible you are?

PostPosted: Mon Oct 01, 2012 12:20
by rubenwardy
Josh wrote:I know ive been rambling on about stealth mod in this topic. But is a stealth meter possible were it shows how visible you are?


I suspose so if "How visible" is how bright you are.

PostPosted: Mon Oct 01, 2012 18:23
by Calinou
alexcraft wrote:ore detector

http://minetest.net/forum/viewtopic.php?id=615 :)

PostPosted: Mon Oct 01, 2012 19:46
by Chinchow
how about npc random villages or is that not possible with the current equipment

PostPosted: Tue Oct 02, 2012 00:07
by cornernote
Chinchow wrote:how about npc random villages or is that not possible with the current equipment


thats what towntest hopes to become

PostPosted: Tue Oct 02, 2012 04:58
by Josh
rubenwardy wrote:
Josh wrote:I know ive been rambling on about stealth mod in this topic. But is a stealth meter possible were it shows how visible you are?


I suspose so if "How visible" is how bright you are.


Yes. We could have like a gauge were if your completely invisible (say in a shadow) it would stay at 1 (1 would mean your completely invisible) and if you were bright it would stay at 3 (3 would mean your completely visible)

PostPosted: Tue Oct 02, 2012 11:17
by cactuz_pl
Refresh my old idea: http://minetest.net/forum/viewtopic.php?id=2324

Maybe this time it will be an inspiration for someone.

PostPosted: Tue Oct 02, 2012 12:15
by alexcraft
double chest

PostPosted: Tue Oct 02, 2012 12:22
by rubenwardy
alexcraft wrote:double chest


There is a bigger chests mod

PostPosted: Tue Oct 02, 2012 13:08
by LazyJ
Dark fields behind upper-left corner debug/chat area and behind sign messages.

During daytime or when standing in front of a light colored area, the text from the sign messages is hard to see. The upper-left corner debug/chat area info is also hard to see during the daytime. The chat and commands can be done in the drop-down F10 console but the coordinates and seed info get covered up by the console.

Pilzadam has a request, somewhere in the forums, for another onscreen display of the FPS and ping time in fullscreen mode. These too would benefit from a dark field behind them.

A little extra info for those who may not be aware of the ability to change the F10 console's settings:
The F10 console's color and transparency already can be controlled by settings in the minetest.conf file. (I prefer a translucent, dark, blue-grey tint but you can change it to whatever opaque/transparency, "console_alpha", and color, "console_color", you like.)

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
# This is the screen that drops down when you press F10
# In-game chat console background color (R,G,B - a mix of Red, Green, Blue, between 0 and 255)
console_color = (0,0,50)
# In-game chat console background alpha (opaqueness, between 0 and 255)
console_alpha = 150

PostPosted: Tue Oct 02, 2012 13:17
by cornernote
@LazyJ, +1 for that idea

that cant be done in a mod, you should post these ideas to the Feature Discussion and hopefully someone will implement them in c++

PostPosted: Tue Oct 02, 2012 17:21
by Casimir
Echo wrote:we could have a "compass" by "throwing" leaves in the air and they are "blown" by the "wind" directing to the spawn-point until they reach ground. (And the leaves aren't completely useless.)

That sounds like a really nice (and not to minecraft-like) solution to me.

PostPosted: Wed Oct 03, 2012 15:33
by kronos
please make a locked chest mod that you can add multiple owners to please