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PostPosted: Wed Aug 29, 2012 17:40
by Casimir
You know, the waterphysics in Mine-X (Minecraft, Minetest and so on) are quite annoying. This is why I like the finiteliquid mod for minecraft. Something like that for minetest would be cool, but a lot of work.

PostPosted: Thu Aug 30, 2012 02:16
by Lateralus
Ok, so I am not experienced at all with modding but I have a simple idea that I would hope for someone to look into.

I love making little adventures for my little brother, and he gets so engulfed in the storyline that I make. The only thing that bothers me is the fact that you cannot write a paragraph or something on a sign. My suggestion is to make a journal mod or a book mod. You could keep a few on a bookshelf, and if your right-click on the book, you could either type in it or read it.

PostPosted: Thu Aug 30, 2012 02:20
by Lateralus
Josh wrote:Iv'e got an idea. I was playing a game called Splinter Cell today & i thought if it would be possible to make a night
vision goggles mod. Is it possible?


That'd be sooo helpful
You could explore caves and build at nigh without torches.

PostPosted: Fri Aug 31, 2012 02:16
by PilzAdam
Lateralus wrote:Ok, so I am not experienced at all with modding but I have a simple idea that I would hope for someone to look into.

I love making little adventures for my little brother, and he gets so engulfed in the storyline that I make. The only thing that bothers me is the fact that you cannot write a paragraph or something on a sign. My suggestion is to make a journal mod or a book mod. You could keep a few on a bookshelf, and if your right-click on the book, you could either type in it or read it.

Im currently working on something like this: http://ompldr.org/vZmF4YQ/books.zip
It adds 2 pages to every default bookshelf that can be edited with a pencil
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Code: Select all
coal
stick
stick

Punch a bookshelf with this pencil to make it editable.

PostPosted: Sun Sep 02, 2012 20:09
by Topywo
It seems that griefers have gotten the habit of spilling lots of water and/or lava on protected areas. (Edit: wrong presumption)

I've been trying out a bit, if it is possible to prevent the water and lava spill and at the same time allowing players to use water and lava.

Because of a serious lack in my LUA knowledge, my solution is not very elegant. I did the following in the 0.4.2rc1 version:

1. Allowing the players to use water and lava
1.a. I commented out pointable and diggable for lava_source and water_source in the init.lua of the default mod, the lines
1029, 1030, 1086 and 1087. Example:
--pointable = false,
--diggable = false,
1.b. I made the the lava- and watersources diggable, the lines 1037 and 1095. By hand was just my choice, can be whatever you like. Example:
groups = {water=3, liquid=3, puts_out_fire=1, oddly_breakable_by_hand=3},

2. Changing the output of buckets into air
2. I changed in the init.lua of the bucket mod source into 'air', lines 47 and 50. Don't forget the ' ' for air. Example:
minetest.env:add_node(pointed_thing.above, {name=source}) becomes
minetest.env:add_node(pointed_thing.above, {name='air'})

3. Using the mod node_protection

Why in this way:
1. As written earlier, I've not enough knowledge of LUA.
2. Node protection (and disabling buckets) didn't prevent placing lava (already present) in buckets on protected areas
3. Players can stil use water- and lava resources. Makes it also possible putting lava in the furnace. And hey, carrying lava with your bare hands is just slightly stranger than ever hot lava in a bucket.
4. Existing games don't get 'unknown blocks'. Buckets can still be made and used to scoop water and lava. I chose for air output, but this can be something else too...

Maybe it's possible for real modder to let the changes happen in a seperate mod, maybe it's just good enough like this. I hope my solution holds, helps and perhaps inspires to make a better solution.

Edit:typo

PostPosted: Thu Sep 06, 2012 16:46
by alexcraft
mese sword mese shovel mese axe mod

PostPosted: Thu Sep 06, 2012 17:51
by tinoesroho
@alex:

In the past, we had such mods. I still have the old versions, but I lacketh the time to update it for 0.4.3

PostPosted: Sat Sep 08, 2012 00:33
by InfinityProject
A sample idea for an armor mod. I'm trying to get it so that if a chestplate is in the inventory the player gains health. However I can't get this to work. If anyone could help that would be great.
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Code: Select all
function check_for_chestplate (player)
    if
      player:get_inventory():contains_item("main", "armor:chestplate")
    then
      chestplate_heal(player)
    end
end

minetest.register_node ("armor:chestplate", {
    drawtype = draw,
    description = "Chestplate",
    tile_images = {"armor_chestplate.png"},
    sunlight_propagates = true,
    paramtype = 'light',
    walkable = true,
    light_source = LIGHT_MAX-0,
    groups = {cracky=3,}
   })
   
function chestplate_heal(player)
    do
      player:set_hp(player:get_hp()+4)
    end
end

Edit: 700th post.

PostPosted: Sat Sep 08, 2012 01:28
by marcos
minecraft like enemies
for 0.4.3
pleaaaaseee

PostPosted: Sun Sep 09, 2012 15:22
by rubenwardy
marcos wrote:minecraft like enemies
for 0.4.3
pleaaaaseee


Have you seen this? http://minetest.net/forum/viewtopic.php?id=629 it is 3d and similar

PostPosted: Mon Sep 10, 2012 09:56
by Gambit
Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.

Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.

Image

PostPosted: Mon Sep 10, 2012 12:30
by breinzter11
I wondering some one can make iron door that we have to open using pressure plate or button like minecraft
Can You make that mod ?

sORRY for poor english

PostPosted: Mon Sep 10, 2012 12:34
by breinzter11
Stef wrote:you can maybe also make it possible to write on signs like in minecraft



Stef we already have sign like minecraft -____-

PostPosted: Mon Sep 10, 2012 12:35
by Jeija
Pressure plate / button = from mesecons
door = https://github.com/xyzz/minetest-mods/tree/master/xdoors2
+ mesecon support for the door: https://github.com/xyzz/minetest-mods/tree/master/xdoors2_mesecons
new texture for the door = do it yourself / copy it from minecraft
iron door like behaviour = remove
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Code: Select all
        on_punch = xdoors2_transform,

from xdoors2

PostPosted: Mon Sep 10, 2012 13:31
by breinzter11
Jeija wrote:Pressure plate / button = from mesecons
door = https://github.com/xyzz/minetest-mods/tree/master/xdoors2
+ mesecon support for the door: https://github.com/xyzz/minetest-mods/tree/master/xdoors2_mesecons
new texture for the door = do it yourself / copy it from minecraft
iron door like behaviour = remove
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Code: Select all
        on_punch = xdoors2_transform,

from xdoors2

IT'S WORK !!!!!!
THANKS !!!!!!!!!!!

PostPosted: Mon Sep 10, 2012 14:14
by Jeija
Good :)
I'll maybe also include native support for doors + iron doors in my mesecons mod.

PostPosted: Mon Sep 10, 2012 22:33
by InfinityProject
Gambit wrote:Because I have an idea but people often ignore me


And he was ignored lol. I like your idea Gambit and it wouldn't be too hard to code either.

PostPosted: Tue Sep 11, 2012 17:30
by cactuz_pl
Here is my weird idea:

Bigger world's resolution!

I see two ways to archive this effect:

- Make blocks/nodes smaller, leave player size as is;
- Enlarge player and tools, leave blocks/nodes size as is, but reduce time of destroying it by player.

Now player is tall on 2 blocks and wide on 1 block, I thinking player should be at least 10 blocks tall and 5 blocks wide.

This will allow you to build a more detailed structures.

I have no idea if is that possible, it is just my weird idea...

PostPosted: Tue Sep 11, 2012 17:42
by Jordach
Gambit wrote:Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.

Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.

Image

Gambit, at some point I will create your cobweb, spikes? and your idea.

EDIT: You also have nice drawing and hand writing.

PostPosted: Tue Sep 11, 2012 18:26
by tonyka
Gambit wrote:Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.

Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.

Image


I like the idea ...

compost could perhaps block generated cutting down the trees ...

  1. leaves may fall, (like falling blocks sand and gravel) => block leaves, type singlike
  2. block passing leaves a second state => decomposed leaves
  3. decomposed leaves disappears block => block dirt and grass block, which is under, become compost block

PostPosted: Wed Sep 12, 2012 20:54
by knight133
can someone mod in minetest a ship creator mod to make ships movable, include a Image cannons and Image ship steering wheels

PostPosted: Wed Sep 12, 2012 21:47
by InfinityProject
knight133 wrote:can someone mod in minetest a ship creator mod to make ships movable

This is not yet possible as of now with the API.

PostPosted: Thu Sep 13, 2012 04:06
by Josh
What about a lockpick mod where you can pick the lock on locked chests to open them?
Also it would be cool to have stealth camoflauge. Say if a grefier is greifing your house & you put your stealth camoflauge on
sneak up to him & kill him. Now that would be cool!
------------------------------------------------------------------------------
Stealth means how visible you are for example:
https://dl.dropbox.com/u/102401091/screenshot_3184799622.png
Which one is harder to see out of these four colours?
if this stealth mod were possible we could have
4 different type's of stealth camoflauge which could be made using wool for example:

W= White Wool

WWW
WWW
WWW
(The white stealth camoflauge could be used in stealthy snow operations snow is added using Splizards snow mod)

GW= Grey wool

GWGWGW
GWGWGW
GWGWGW

(This could be used for snowy + non-snowy operations)

DG= Dark grey wool

DGDGDG
DGDGDG
DGDGDG

( kind of dark operations)

And finally

B= Black wool

BBB
BBB
BBB

(Completely dark cave operations wait till a greifer comes in your cave house & strike him using stealth)

Seem's cool? If nobody want's this as a mod we could make the stealth camoflauge's as player skins.

PostPosted: Thu Sep 13, 2012 04:08
by Josh
Gambit wrote:Because I have an idea but people often ignore me, I've decided to draw my idea for a mod instead as it's a lot more enjoyable to do and more enjoyable to read.

Hope you can understand the diagram. If you like to hear more ideas, I'm willing to draw another when that idea should arrive. I personally believe this is the best way to present a concept.

Image


You have very nice Handwriting and Drawing skills Gambit. Where did you learn to draw like that?

PostPosted: Thu Sep 13, 2012 09:45
by Rickmor
make minecraft like enchants please i love minecraft enchanting i would want 100% minecraft enchants

PostPosted: Sun Sep 16, 2012 13:45
by PilzAdam
A armor system for the player:
There are 3 grades of armor:
3 = lowest -> no armor
2 = middle -> steel
1 = highest -> mese
To implement this 3 grades we can use:
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Code: Select all
player:set_armor_groups({fleshy=[grade]})

This system would work together with the current system, because the current armor of players is fleshy=3

Crafting armor:
Ther armor can be crafted in parts (maybe the MC system). These parts can be crafted into one armor. There can be a special slot for armor in the inventory to wear armor.

PostPosted: Mon Sep 17, 2012 17:32
by Ancien
I have idea for a cloth mod, we can craft with wood the cloth(shoes,tee-shirt...) and wear it after, but it needs c++ because everyboy could see it.
Thanks.

PostPosted: Mon Sep 17, 2012 18:21
by rubenwardy
Ancien wrote:I have idea for a cloth mod, we can craft with wood the cloth(shoes,tee-shirt...) and wear it after, but it needs c++ because everyboy could see it.
Thanks.



Avatars basically.
The craft idea is good, but normally avatars are drawn by players and sent to the server.
Minetest does not have Avatars

PostPosted: Mon Sep 17, 2012 18:31
by Casimir
rubenwardy wrote:Minetest does not have Avatars

Another idea for a mod.

PostPosted: Mon Sep 24, 2012 18:48
by rubenwardy
It is very simple:

Shared Locked Chests.

Ability to use a gui in a locked chest to add players to an allowed list