Evan wrote:where's the download Zip?
I believe this was a mod request, there is no download I am aware of.
I would have a go it this myself if minetest had pitch support for entities with
attached players. Without that I don't see the point really.
PavelS: There are a number of possible solutions for that, the obvious one is to
simply make the box big enough to accommodate the model at any angle.
Another way would be make the model pivot on it's center, although a little less
realistic (esp when taxiing). It is even possible to alter the collision box in
game using object:set_properties({collisionbox={ ... }}) but again, not ideal.
What we really need is a non axis-aligned collision system and a callback that
lets us know when a collision has occurred.