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mod planes and minimap

PostPosted: Sat Dec 14, 2013 17:21
by viv100
it would be great to make a mod aircraft to fly faster than a fast helicopter and fire missiles, bombs, nuclear bombs

Image

and it would also be nice to create a mod minimap like in GTA or full game with maps

Image

PostPosted: Sat Dec 14, 2013 17:59
by BrunoMine
Perfect!!
It would be great!

PostPosted: Sat Mar 01, 2014 22:05
by ed luis
manda o link pra min baixa pfv

PostPosted: Sat Mar 01, 2014 22:46
by CraigyDavi
Planes would just take an edit from the helicoptermod.

Also have a look at this.

PostPosted: Sun Mar 02, 2014 06:59
by Pavel_S
The main problem of "flying" mods is aircraft shaking(when you fly).

P.S. Also static collisionbox prevents good interaction.
Image
Blue cross is pivot.
Black lines is collision box.
Green color means model.

Re: mod planes and minimap

PostPosted: Tue Apr 29, 2014 19:50
by Evan
where's the download Zip?

Re: mod planes and minimap

PostPosted: Tue Apr 29, 2014 21:28
by stu
Evan wrote:where's the download Zip?

I believe this was a mod request, there is no download I am aware of.

I would have a go it this myself if minetest had pitch support for entities with
attached players. Without that I don't see the point really.

PavelS: There are a number of possible solutions for that, the obvious one is to
simply make the box big enough to accommodate the model at any angle.
Another way would be make the model pivot on it's center, although a little less
realistic (esp when taxiing). It is even possible to alter the collision box in
game using object:set_properties({collisionbox={ ... }}) but again, not ideal.

What we really need is a non axis-aligned collision system and a callback that
lets us know when a collision has occurred.

Re: mod planes and minimap

PostPosted: Wed Apr 30, 2014 07:54
by thetoon
stu wrote:What we really need is a non axis-aligned collision system and a callback that
lets us know when a collision has occurred.


I second that...

Re: mod planes and minimap

PostPosted: Wed Apr 30, 2014 12:28
by Evergreen
thetoon wrote:
stu wrote:What we really need is a non axis-aligned collision system and a callback that
lets us know when a collision has occurred.


I second that...

There are a lot of things about entities that just aren't ver moddable. I third that idea.

Re:

PostPosted: Tue Aug 05, 2014 04:47
by kidmondo
Pavel_S wrote:The main problem of "flying" mods is aircraft shaking(when you fly).

P.S. Also static collisionbox prevents good interaction.
Image
Blue cross is pivot.
Black lines is collision box.
Green color means model.

Why Not just have the pivot point behind the wing? making it so you have more angles to fly at instead of just forward, back, left and right?

Re: mod planes and minimap

PostPosted: Fri Oct 17, 2014 00:29
by LucasGamerHD
Dude please leave good in the download link I beg you I need this mod

Re: mod planes and minimap

PostPosted: Fri Oct 17, 2014 00:59
by Esteban
LucasGamerHD wrote:Dude please leave good in the download link I beg you I need this mod


This is NOT a mod, there is no download link because it is just an idea/request.

Re: mod planes and minimap

PostPosted: Fri Oct 17, 2014 15:44
by LucasGamerHD
more please make a mod that guy I beg you will help many players

Re: mod planes and minimap

PostPosted: Fri Oct 17, 2014 15:48
by Esteban
LucasGamerHD wrote:more please make a mod that guy I beg you will help many players


Until someone has the time to make an airplane mod, you can use this mod: [Mod] Simple helicopter [helicopter]
Is the closest thing to an airplane.

Re: mod planes and minimap

PostPosted: Fri Oct 17, 2014 19:43
by LucasGamerHD
Mais eu quero mod de rei's minimap

Re: mod planes and minimap

PostPosted: Fri Oct 17, 2014 20:08
by Esteban
LucasGamerHD wrote:Mais eu quero mod de rei's minimap


Please use a translator when you can, I don't completely understand portuguese, There are some minimap stuff.

If you are using an OS that is NOT Windows: https://forum.minetest.net/viewtopic.php?t=2747

Or download Freeminer: https://forum.minetest.net/viewtopic.php?f=14&t=7864&start=100

or gsmapper build: https://forum.minetest.net/viewtopic.php?id=8489

Re: mod planes and minimap

PostPosted: Fri Oct 17, 2014 21:30
by LucasGamerHD
I can not use the gsmapper could make a video teaching how to use?

Re: mod planes and minimap

PostPosted: Fri Oct 17, 2014 21:51
by Esteban
LucasGamerHD wrote:I can not use the gsmapper could make a video teaching how to use?

Sorry, I cannot make a video :/

I recommend downloading Freeminer instead, or wait a while. Supposedly, some developers are working on mini map functions for the future.

RealBadAngel in gsmapper + map mod thread wrote:Minimap will be implemented in core in the future. But definitely not in this form. Its laggy, doesnt have zoom, textures are just single pixels.
At its current stage i can hardly believe proller merged it into fm.

Re: mod planes and minimap

PostPosted: Sat Oct 18, 2014 01:17
by LucasGamerHD
aff guy has some video teaching gsmapper move in?

Re: mod planes and minimap

PostPosted: Sat Oct 18, 2014 13:09
by Minetestforfun
the minimap of this idea/request is amazing ! i hope it will created :)

Re: mod planes and minimap

PostPosted: Sat Oct 18, 2014 13:43
by Evergreen
Minetestforfun wrote:the minimap of this idea/request is amazing ! i hope it will created :)

See gsmapper. (it isn't in development anymore though)

Re: mod planes and minimap

PostPosted: Sat Oct 18, 2014 14:13
by Inocudom
Evergreen wrote:
Minetestforfun wrote:the minimap of this idea/request is amazing ! i hope it will created :)

See gsmapper. (it isn't in development anymore though)

Freeminer has gsmapper in it.

Re: mod planes and minimap

PostPosted: Sat Oct 18, 2014 15:51
by Esteban
LucasGamerHD wrote:aff guy has some video teaching gsmapper move in?

I doubt it, just download Freeminer
EDIT: @Inocudom is this the latest stable release?

Re: mod planes and minimap

PostPosted: Sun Oct 19, 2014 03:09
by kidmondo
My question is: why hasn't sone one edited the texture of the helicopter mod yet, I mean if we had that then someone could write a code more suited to planes?

Re: mod planes and minimap

PostPosted: Sun Oct 19, 2014 16:20
by Esteban
kidmondo wrote:My question is: why hasn't sone one edited the texture of the helicopter mod yet, I mean if we had that then someone could write a code more suited to planes?

Not everyone has the time or resources to create an animated airplane model... Those who can do this are working on more important features or personal projects.

Re: mod planes and minimap

PostPosted: Sun Oct 19, 2014 19:06
by kidmondo
Okay then... I was just trying to push it forward....

Re: mod planes and minimap

PostPosted: Sun Oct 19, 2014 23:12
by Esteban
kidmondo wrote:Okay then... I was just trying to push it forward....

Sorry, that was not an useful and kinda jerk answer from me. You can request a model here:
The Blender Exchange Service

Re: mod planes and minimap

PostPosted: Mon Oct 20, 2014 02:30
by kidmondo
It's fine, thanks :D

Re: mod planes and minimap

PostPosted: Sat Oct 25, 2014 19:37
by stu
Here is a plane model I made a while back. I gave up on making even a semi realistic plane mod because of bugs and inadequacies in the whole entity and attachment system. Anyone is welcome to use it as they will.

+ screenshot

Licence: CC-BY-SA 3.0

Download: https://www.dropbox.com/s/rmt1ofkceecvoci/biplane.zip?dl=1

Re: mod planes and minimap

PostPosted: Sun Oct 26, 2014 06:03
by kidmondo
stu wrote:Here is a plane model I made a while back. I gave up on making even a semi realistic plane mod because of bugs and inadequacies in the whole entity and attachment system. Anyone is welcome to use it as they will.

+ screenshot

Licence: CC-BY-SA 3.0

Download: https://www.dropbox.com/s/rmt1ofkceecvoci/biplane.zip?dl=1


why on earth didn't this come forward sooner, Stu you are a genius!
But where is the .Lua?