Sol Aureus (closed)
Posted: Tue Oct 27, 2015 13:08
the thought of creating a singleplayer world that fulfills all my desires has lead me to the creation of my own subgame.
it is loosely based around GBA games "Golden Sun", hence the name "Sol Aureus".
i have started with the basic mapgen. (v7)
i have divided the humidity and temperature parameters into high, low and medium and and combined them in every possible combination.
this leads to 9 biomes + 3 ocean types (cold, warm and medium, humidity in the ocean should always be the same).
each of those 9 biomes will be further divided into sub-biomes.
those include beach (for beaches, only near the water), low (the main biomes) and high (for mountains).
in addition i also planned oasis biomes, which appear in rare special locations.
i decided to start with the cold/humid biome and named it "glacier".
it has ice on the shores and giant glaciers.
frozen grasslands can be found on the lower heights, while the mountains are entirely made of ice and snow.
the frozen grasslands are completely frozen and have not much dirt. they will be home to ice trees and ice flowers, which are all made of ice.
on very high mountains (80 and above) is the oasis biome: a snowy field with dirt resouces, snowy grass and golden trees.
so far i managed to add the basic terrain to the mapgen and made some experiments with the parameters.
here are some impressions:
now some more general information about my idea:
basically i want to include a variety of biomes for every possible climate.
i want to provide all the materials and decorative blocks that are needed to build all the things in Golden Sun.
alchemic devices allow you to forge/transform materials (grinder, geo-compressor, molder, extractor).
magic items allow you to cast Psynergy (magic in Golden Sun) (frost, blaze, growth, teleport, levitate).
you can find and collect Djinn (as blocks, like nyancats but easier to find).
that is all i have for now.
it is loosely based around GBA games "Golden Sun", hence the name "Sol Aureus".
i have started with the basic mapgen. (v7)
i have divided the humidity and temperature parameters into high, low and medium and and combined them in every possible combination.
this leads to 9 biomes + 3 ocean types (cold, warm and medium, humidity in the ocean should always be the same).
each of those 9 biomes will be further divided into sub-biomes.
those include beach (for beaches, only near the water), low (the main biomes) and high (for mountains).
in addition i also planned oasis biomes, which appear in rare special locations.
i decided to start with the cold/humid biome and named it "glacier".
it has ice on the shores and giant glaciers.
frozen grasslands can be found on the lower heights, while the mountains are entirely made of ice and snow.
the frozen grasslands are completely frozen and have not much dirt. they will be home to ice trees and ice flowers, which are all made of ice.
on very high mountains (80 and above) is the oasis biome: a snowy field with dirt resouces, snowy grass and golden trees.
so far i managed to add the basic terrain to the mapgen and made some experiments with the parameters.
here are some impressions:
now some more general information about my idea:
basically i want to include a variety of biomes for every possible climate.
i want to provide all the materials and decorative blocks that are needed to build all the things in Golden Sun.
alchemic devices allow you to forge/transform materials (grinder, geo-compressor, molder, extractor).
magic items allow you to cast Psynergy (magic in Golden Sun) (frost, blaze, growth, teleport, levitate).
you can find and collect Djinn (as blocks, like nyancats but easier to find).
that is all i have for now.