Pirate Test?

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TumeniNodes
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Pirate Test?

by TumeniNodes » Sun May 29, 2016 18:18

Has anyone thought of creating a Pirate game yet? Could be called Pirate Test or Pirates of Minetest? or even Treasure Quest?
One could gather up a crew, and search for a lost treasure, build a pirate town, etc..?
I'd love to see something like this, and I could help with graphics and maybe to build some pirate centric mods? A treasure map could be created, and players would follow various clues along the way to find the treasure?
Just a thought...
I do realize it may be odd creating a "pirate" game when there are yet no actual floating / moveable ships but, the game could start off on a stationary ship, or even a ship wrecked up on shore? Maybe you have to try to beat others (or other crews) to the treasure.
IDK, maybe a lame idea haha..., but then again, I'm pretty lame
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Re: Pirate Test?

by azekill_DIABLO » Mon May 30, 2016 11:16

no ships?

Image
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Ships?
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Re: Pirate Test?

by TumeniNodes » Mon May 30, 2016 15:57

azekill_DIABLO wrote:no ships?

Image


HEY!!?? What thaaaa?? Does that ship move like "boats"? How did I never see this? Where can I find it please?
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Re: Pirate Test?

by azekill_DIABLO » Mon May 30, 2016 17:11

just a super high def boat.obj mesh, after that you just change the hitbox and it works soooooooo nicely!
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Re: Pirate Test?

by TumeniNodes » Mon May 30, 2016 17:20

azekill_DIABLO wrote:just a super high def boat.obj mesh, after that you just change the hitbox and it works soooooooo nicely!


Thank you very much!
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Re: Pirate Test?

by TumeniNodes » Mon May 30, 2016 17:26

I wondered about using bigger meshes for boats. Wish I were better skilled with Blender...
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Re: Pirate Test?

by azekill_DIABLO » Mon May 30, 2016 17:27

oh just to say i found it on an OpenSource Site, i'm a nood with Blender.......
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Re: Pirate Test?

by azekill_DIABLO » Mon May 30, 2016 17:28

Something cool in 4.14 is that you can have big meshes without lag ;)
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Re: Pirate Test?

by TumeniNodes » Mon May 30, 2016 17:49

azekill_DIABLO wrote:Something cool in 4.14 is that you can have big meshes without lag ;)


This means I can try to find, or make a small 17th century ship :D
Need to keep the hull flat though..., don't want to be running ashore every 6 blocks :{
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Re: Pirate Test?

by azekill_DIABLO » Tue May 31, 2016 07:50

i can do this for you ;)
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Re: Pirate Test?

by TumeniNodes » Tue May 31, 2016 11:14

azekill_DIABLO wrote:i can do this for you ;)


That would be awesome, and very nice of you. I was out enjoying the new boat yesterday :D
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Re: Pirate Test?

by Tmanyo » Fri Jul 08, 2016 01:04

azekill_DIABLO wrote:i'm a nood with Blender.......

LOL
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Re: Pirate Test?

by azekill_DIABLO » Fri Jul 08, 2016 10:46

noob ! lololol
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Re: Pirate Test?

by KzoneDD » Sat Jul 16, 2016 01:01

TumeniNodes wrote:Has anyone thought of creating a Pirate game yet? Could be called Pirate Test or Pirates of Minetest?


Working on a server along that theme. Also look at the Blacksails cannon mod I'm working on (mod discussion).
 

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Re: Pirate Test?

by KCoombes » Sat Jul 16, 2016 01:29

azekill_DIABLO wrote:no ships?

Image


anyone else notice the rigging looks like a fishing trawler.....
 

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Re: Pirate Test?

by TumeniNodes » Sat Jul 16, 2016 01:36

KzoneDD wrote:
TumeniNodes wrote:Has anyone thought of creating a Pirate game yet? Could be called Pirate Test or Pirates of Minetest?


Working on a server along that theme. Also look at the Blacksails cannon mod I'm working on (mod discussion).

I'll check it out... I like the blacksails mod
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Re: Pirate Test?

by TumeniNodes » Sat Jul 16, 2016 01:39

KCoombes wrote:
azekill_DIABLO wrote:no ships?

Image


anyone else notice the rigging looks like a fishing trawler.....


haha... I believe it is a fishing boat... It's a lot of fun to use. That is one of the only times I will use the F7 key so I can see where the heck I'm going :D
I've been looking at some other models of 16th and 17th century boats but have not tried any of them yet... those are the sort of ships I'm after... and I am hoping I can use one which is quite large/er ; ) and hopefully set some good timber textures to it
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Re: Pirate Test?

by azekill_DIABLO » Sat Jul 16, 2016 09:45

i'm actually still working a bit to find a 16 th century ship :)

and yes, it's a fishing boat!
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Re: Pirate Test?

by Sokomine » Fri Jul 29, 2016 17:59

Such a detailled boat model might also be of intrest for sunken shipwrecks in the sea modpack. Ships built in MT are usually too large and cubic for that purpose, and they do sometimes suffer from water beeing the way it is. Shipwrecks could thus be entities that would give their treasure upon right-click (or would have "lost" the chest with all the gold bars to some nearby node with a chest :-)).
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