sfan5 wrote:But we should still have a list of possible options for minetest_game
#
#settings for minetest_game
#
#disable_fire = false
#maybe some other settings for minetest_game
Yes, but why isn't there a minetest_game.conf.example?sfan5 wrote:They don't belong into minetest.conf.example, minetest_game/README.txt would be better place for settings
Casimir wrote:Or for every mod itself.
minetest/games/gamemode/mods/modname/settings.example
And the settings have the syntax modname_settingname and have to be insert in the global minetest.conf.
e.g.
minetest_game/mods/fire/settings.example
fire_disable = false
fire_limit = 256
Casimir wrote:My intentions was to write it into the mod folder because it is a setting of the mod, and has nothing to do with the game itself. When copying the mod into another gamemode the settings file will still be present. It just is logically a part of the mod.
Also when we make a decision on how to do it it is some sort of standard, mods that stand alone (normal mods that you download) would not take advantage of the standard if the settings.example is only used in gamemodes.
Casimir wrote:fire_limit = 256
Ferk wrote:Is this a thing?
I would like a way to reduce the time that fire takes to consume a node in my game and the time that takes to later disappear.. right now fire stay there forever not really burning things and just causing a lot of noise. Do I have to modify the fire mod itself?
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