Mobs OR NOT!

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Inocudom
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by Inocudom » Tue Aug 27, 2013 15:30

How about the lovable bumble bee as a mob?
Last edited by Inocudom on Tue Aug 27, 2013 15:30, edited 1 time in total.
 

Sokomine
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by Sokomine » Tue Aug 27, 2013 17:18

Inocudom wrote:How about the lovable bumble bee as a mob?

I'd love to see one as well. Unfortionately, doing one requires a model (might be pretty simple for a bumble bee) and a texture (unless you want a bumble bee made out of wooden planks...because that's the texture I usually use).
A list of my mods can be found here.
 

Erikas0012
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by Erikas0012 » Fri Aug 30, 2013 12:24

Both.
 

fraang
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by fraang » Sun Sep 01, 2013 23:09

If someone wants mobs or not is very much dependent on the gameplay.

For builders (creative mode) it is anoying to have to deal with walking mobs. And hostile enemies suck even more.
In MC you have a creative mode where mobs are not hostile but walk around and hinder you while building.

For every RPG like gameplay mobs are an essential part. It makes the world more lifeful and interesting.

That's the reason why I recommended to control it via games. The nescessary API functions have to be provided by engine of course. Especially the performance critical ones. And AI is in general very resource intensive. Just look at 0 A.D.: The AI is one of the bottlenecks there. It is mostly/completely implemented in JavaScript.
 

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