BlauerEisRegen wrote:It is quiet nice, but the name is "Next Generation Graphics Engine".
So what about minetest running on older PC's?
hoodedice wrote:BlauerEisRegen wrote:It is quiet nice, but the name is "Next Generation Graphics Engine".
So what about minetest running on older PC's?
Won't make a difference. Optimize it and anything can run that. The only thing here that we're talking about is that devs do not have enough time to port it to another language, nor do we see the benefits of such a move.
You sir, are wrong.BlauerEisRegen wrote:rubenwardy wrote:This would be too much effort.
Just keep Irrlicht.
Isn't it as simple as compiling?
BlauerEisRegen wrote:rubenwardy wrote:This would be too much effort.
Just keep Irrlicht.
Isn't it as simple as compiling?
hoodedice wrote:BlauerEisRegen wrote:rubenwardy wrote:This would be too much effort.
Just keep Irrlicht.
Isn't it as simple as compiling?
It is simple as making BATTLEFIELD 3. From scratch. Alone.
Probably not, you'd have to rewrite the animated node code, rewrite the nodeboxes, forcing all mods to be incompatible with the newer engine.BlauerEisRegen wrote:hoodedice wrote:BlauerEisRegen wrote:
Isn't it as simple as compiling?
It is simple as making BATTLEFIELD 3. From scratch. Alone.
REALLY??
Okay, that would cost too much time?
But isn't there somebody who can make this? It doesn't matter how much time that costs!
Jordach wrote:rewrite the nodeboxes, forcing all mods to be incompatible with the newer engine.
BlauerEisRegen wrote:hoodedice wrote:BlauerEisRegen wrote:
Isn't it as simple as compiling?
It is simple as making BATTLEFIELD 3. From scratch. Alone.
REALLY??
Okay, that would cost too much time?
But isn't there somebody who can make this? It doesn't matter how much time that costs!
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