SegFault22 wrote:It would be nice, only if the worlds are in separate "dimensions", because currently, making new realms is done by "stacking" them over the other realms and the overworld - this is a problem, when people build tall structures, as their skyscrappers would hit the bottom of a moon realm or something, and the loading of those solid blocks would cast shadows onto the world below.
... The portal would just activate that command and viola instant portal to a new world. ...
idea, as anything you will need for the second map to work will have to be present in the first one allready.... go from a fantasy world to a science fiction one with no trouble ...
twoelk wrote:simple answer: no!
Not possible in the way you think of it.
All information of the map you start is stored in a single database file. The unique key used to store information is the position. So all information is always in relation to x=o,y=0,z=0. As that it is always somewhere fixed in space as seen from spawn however far away. There can only be one coordinates system for each world file as this is used as primary key for storing and accessing the information.
So you would need some workaround to create an illusion of what you have in mind.
One way could be to separate different "stacked levels" by some indestructible node, such as some undigable cloud or bedrock. There could allready be some mod that provides just that layering of the world with some special nodes sheets.
What probably comes closest to your wish would be to load a completely new world file from ingame and transferring the player to that.
One way would be to have multiple map database files in the mymap folder, each maybe with a different set of mods, changed physics and whatever. . . I really don't see this ever happening as this would probably need a pretty complete rewrite of the way the engine is working with the map database as of now.
Another way might be to simply open another mapfile in some other mymap folder in the worlds folder and transfer to that. So technically put the player in some limbo place, close the old map, open the new map and place the player there. I guess a mod could be written for that but if you recall how long it takes to manually change to a different world, I don't think this would be much fun. Besides this would not be some hidden secret other world but simply a normal second world within the worlds folder.
twoelk wrote:simple answer: no!
Files:
worlds\myworld\map.sqlite
worlds\myworld\env_meta.txt
worlds\myworld\dimension1\map.sqlite
worlds\myworld\dimension1\env_meta.txt
worlds\myworld\dimension2\map.sqlite
worlds\myworld\dimension2\env_meta.txt
BlauerEisRegen wrote:it wouldn't be so buggy like the nether mod?
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