[idea] a mob like a node?

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BlauerEisRegen
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[idea] a mob like a node?

by BlauerEisRegen » Thu Nov 07, 2013 20:56

Hello,
I know This topic is often posted but what about creating only one mob in the default game? something like a moving node? so the model would be very simple but good to be testing?
And all created worlds would look more alive...
and the textures could be something like a dog or a robot?
Thanks for your inventions and answers!
 

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PilzAdam
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by PilzAdam » Fri Nov 08, 2013 16:17

celeron55 made a mod similiar to what you suggested: http://c55.me/random/2012-11/mods/blockmobs-3.tar.gz
README.txt wrote:An attempt to make some node-ish mobs.
 

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stu
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by stu » Fri Nov 08, 2013 19:01

BlauerEisRegen wrote:Hello,
I know This topic is often posted but what about creating only one mob in the default game? something like a moving node?


There is the workers mod, never tried it though. https://forum.minetest.net/viewtopic.php?id=2576
Last edited by stu on Fri Nov 08, 2013 21:07, edited 1 time in total.
 

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Topywo
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by Topywo » Sat Nov 09, 2013 10:29

jin-xi's wobbly cactus: https://forum.minetest.net/viewtopic.php?id=2528


Edit: modname.
Last edited by Topywo on Sat Nov 09, 2013 10:30, edited 1 time in total.
 

leetelate
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by leetelate » Thu Nov 28, 2013 00:49

i did that only to avoid the static error (and mob duplication) associated with luasao entities in 0.4.7

the entities are back now that we are on 0.4.8 and although my tester mod is still a wip, they are looking really amazing!

moving things in minetest really should be luasao entities as that is what actually moves
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 


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