BrandonReese wrote:It would be nice if there were a way to register functions to run when a player is fully connected. After everything is downloaded, processed, and they are actually ready to play the game. Maybe minetest.register_on_readytoplay. This would be handy when showing a formspec on login, or applying physics overrides on login. I'm sure there would be other uses, but those are the two issues I have come across that this would fix. To show a formspec on login I use mintest.after with a large delay. I think registering a function in my proposed way would be a much cleaner way of doing it. Thank you for your consideration.
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